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Main Forums => Suggestions => Topic started by: kanrath on February 03, 2011, 07:45:11 AM

Title: Fire ray spell
Post by: kanrath on February 03, 2011, 07:45:11 AM
This spell which I'm not sure of its exact name, need a serious nerf or some kind of check, it does an auto 4 hits for somewhere between 18 and 25 fire damage with no save or touch attack. That means the first hit by itself will pretty much get rid of elemental resistance, even prot vs elements will only last at most the first two hits.
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Post by: Thegoldflows on February 03, 2011, 07:46:34 AM
It has a ranged touch attack, two of them in some cases.
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Post by: kanrath on February 03, 2011, 08:14:29 AM
I just got hit by it and didn't see any checks. And then there's taking into account its better then fire arrow and touch attacks are never used in high damage spells because of how easy they are to make. I mean do you see touch attacks on anything without also having a save or doing low damage? Were talking something doing more damage to a single target then missile storm targeted on one person. heck more damage then fire ball does. Should also to take into account true striking this spell means instant hits since people can barely pull of a 14 touch ac.
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Post by: GoblinSapper on February 03, 2011, 08:48:34 AM
Touch AC is your full dodge ac. A monks AC can EASILY beat 14.
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Post by: kanrath on February 03, 2011, 08:53:13 AM
Wis is added to dodge ac? Sorry been a while since I played a monk but even if a monk pulls off something like 18-19 still talking an instant hit taking into account true strike the roll and the attack bonuses.
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Post by: Egon the Monkey on February 03, 2011, 09:59:59 AM
I'd not call this spell OP at all, but more the perfect addition to NWN. I played around with it on Bill and found it a nice spell to have around as a change from Combust.
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Post by: TheImpossibleDream on February 03, 2011, 10:29:20 AM
It's a touch attack, meaning stuff like improved invisibility and Improved expertise make it miss like 50-75% of the time so long as you have at least 10 dex. (imp expertise grants +10 ac for touch attacks too!)

Oh and as for true strike even with that due to the fact that truestrikes cast animation takes up a few seconds of it's duration, even hasted most of the time you will not be able to cast two of these spells before the duration is up.
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Post by: kanrath on February 03, 2011, 12:11:06 PM
The damage dealt to me with while concealed and with the 20/ elemental protection spell up was (25)5/(18 )8/25/19, numbers in () are before elemental dr It may have been two spells I don't know, at the time I was suffering from the darkness bug and couldn't even seen the caster. And hasted one can easily pull off true strike and two casts of this spell. As for monks yes they have somewhat of a chance at say +4 from dex +3 from wis, but that's monks, that's one class which has the strongest over all saves of the classes and can be expected to breeze by a lot of spells. But then you have fighters, rogues, sorcs, and every other class getting nailed by this spell almost constantly. Its not like one can buy Imp invisibility potions and displacement potions are rare enough as is. As for true strike its a lvl one spell, not like its costing you a lvl 3 spell to ensure its going to hit.

Were talking a lvl 2 spell there needs to be more then a few very limited access ways to protect against it. Elemental protection works yes, but only so much. The rest you need to be a mage with imp invisibility or a monk or someone carrying displacement potions. After all PnP spells such as scorching ray were designed to be used against enemies of a similar lvl, in the case of pvp this spell is much more dangerous then it should be.
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Post by: Egon the Monkey on February 03, 2011, 12:26:50 PM
If you don't have a couple of displacement potions, you're in trouble in a PVP anyway if someone runs at you with a weapon. Just buy them off any brewer, I've never had a PC of any class who didn't carry some, 180 gp is not expensive.

There shouldn't be a hard and easy counter for every spell, simply as otherwise what's a mage to do? The average damage off 4d6 is 14. Even lesser insulation will take the edge off both strikes hugely. Bear in mind that Combust you can't protect against with anything short of Insulation, it burns you for 1d6 +Caster Level over time, and that's L2 too. You got ambushed by someone who spammed single target spells at a single target. It's what they're there for. It happens. I'd like to see who's been "nailed by this spell constantly" as I only know of one PC who regularly uses it and have never run across mobs with it.