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Main Forums => Suggestions => Topic started by: Nightshadow on February 20, 2011, 08:08:59 AM

Title: Necromancy Suggestions
Post by: Nightshadow on February 20, 2011, 08:08:59 AM
A few suggestions relating to necromancy...
Death Domain Summon: Make it augmentable like other undead, and give it the ability to wield weapons.
Undeath Domain: Rather than giving it Sun Domain empowered turning, how about all inflict spells and negative energy rays/bursts are empowered when cast on undead?
Undeath Storage: A new dialogue option for animated undead, allowing you to make them go inactive and placed in your inventory. However, they will weigh a lot compared to corpse items so it would only be a feasible option for those with some form of storage.
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Post by: Irregular on February 20, 2011, 10:02:28 AM
I actually like the undeath domain. Even though it doesn't give Animate dead at spell level 2 like in nwn2, I really like the way it allows you to dominate undead more easily. Really representing 'mastery of undead'. I prefer it stays this way. Because it actually has something to do with undead now. Unlike Negative energy. Which, although also necromancy, doesn't exactly relate to undead.
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Post by: Egon the Monkey on February 20, 2011, 11:54:02 AM
I don't think the Death avatar should be upgradeable, remember a good number of Death gods don't support undeath, and have that domain (I.e. Kelemvor). I think though, some should be made rather stronger, certain ones seem a lot weaker than others.
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Post by: Nightshadow on February 21, 2011, 03:38:15 AM
The Death Avatar is actually really weak (at least for Velsharoon), and isn't undead, so the typical necromancer, despite most divine necromancers having it, can't upgrade it in the usual manner, such as stone bones, or heal it through negative energy. Simply upgrading it would be nice, in a manner similar to upgrading undead minions with weapons and enhancements.
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Post by: Nightshadow on February 27, 2011, 05:08:17 PM
So, is the storing of undead minions at all possible/wanted?

It would help a lot if someone like... needs to log off for a few minutes, or just summoned a few and suddenly there's a reset coming, even if they don't last for very long (through one reset, maybe).
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Post by: Nightshadow on February 28, 2011, 11:43:38 PM
Also, it would be awesome if Necromancy Spell Focus would increase the duration/decrease the point cost for the spirit theme.
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Post by: Random_White_Guy on March 01, 2011, 03:22:13 AM
Skeleton Warriors from the "Closet" perk have Weapon Specialization in one weapon, but spawn with Longswords. Weapons can be changed naturally, but kinda cruel!
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Post by: Relinquish on March 01, 2011, 03:31:35 AM
Quote from: Egon the Monkey;225056I don't think the Death avatar should be upgradeable, remember a good number of Death gods don't support undeath, and have that domain (I.e. Kelemvor). I think though, some should be made rather stronger, certain ones seem a lot weaker than others.

This was fixed with the new domains with renewal i believe.
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Post by: Nightshadow on March 01, 2011, 04:23:48 AM
Actually, skeleton warriors can't change weapons. You can give them new weapons but they'll never equip them... Unless you've discovered something I haven't.

And clerics of Velsharoon with the Death Domain have a very weak summon. Oddly enough, it also costs a ton as well. Though I can see it being used for rituals or stuff like that, but as a combatant it's pretty weak.
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Post by: Nuclear Catastrophe on March 01, 2011, 12:01:31 PM
They do equip them, as soon as they get into combat.
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Post by: Random_White_Guy on March 01, 2011, 12:55:02 PM
Orc Corpses have the same problem as the skeletons. They have specialization in one weapon but draw another.
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Post by: Nightshadow on March 01, 2011, 04:41:46 PM
Jungle Cats have a fairly decent hide/move silently, but no way of using it. Perhaps they could return automatically to stealth mode when there's no fighting going on?
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Post by: Random_White_Guy on March 01, 2011, 04:43:22 PM
Summons can be stealth through voice commands I believe. Should be a list somewhere on the forums or in the voice commands IC.
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Post by: Nightshadow on March 01, 2011, 04:44:32 PM
It was added for familiars and animal companions, but wasn't wanted for basic summons, if I remember correctly. I'll test, though.
Edit:
It would be...
/c stealth s (for summons/animates)
I tried
/c stealth a (animal companion)
/c stealth f (familiar)
/c stealth h (henchmen/associates)
As well as the above, none of them worked.
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Post by: Irregular on March 01, 2011, 05:53:41 PM
Disarming skeletons/Orcs leads to them only using the weapon you gave them.
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Post by: The Beggar on March 01, 2011, 06:09:04 PM
If I remember right the death domain avatars were never meant to be tanks, or even really viable in combat due to balance issues. What they had been set up as was RP flavor, which is why some of the differing death domain clerics summon different avatars that are not undeath related.

A cleric having a free summon outside their normal spell slots and that acts like a familiar would just be too unbalancing in my opinion.

As to the other stuff, I can't comment, except to say what I've seen undead animating clerics be able to do was pretty darn exceptional (and probably the reason they got a bit of a nerf).
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Post by: MrGrendel on March 01, 2011, 11:51:40 PM
Quote from: Relinquish;226753This was fixed with the new domains with renewal i believe.

Repose domain. But yes. Kelemvor no longer receives death domain and thus no more servant of kelemvor avatar. Which was an outsider btw iirc.

Quote from: The Beggar;226851A cleric having a free summon outside their normal spell slots and that acts like a familiar would just be too unbalancing in my opinion.

Heh. Does that say more about domain abilities or the current state of familiars?
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Post by: The Answerman on March 02, 2011, 02:29:33 AM
QuoteA cleric having a free summon outside their normal spell slots and that  acts like a familiar would just be too unbalancing in my opinion.
I don't know... every cleric has their 'perks', and the death domain doesn't have very much besides the death domain avatar.  I mean, look at what some of the other domains get by comparison.
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Post by: Nightshadow on March 02, 2011, 03:18:29 AM
Death Domain gives Phantasmal Killer, a useful spell, but not great, and Enervation is kind of laughable, though a nice debuff, but the chance of death is only good against people up to 4th level, and really you're better off with Slay Living.
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Post by: MrGrendel on March 02, 2011, 06:19:45 AM
To be fair, PhK is a bit above a "utility spell."