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Main Forums => Suggestions => Topic started by: One_With_Nature on February 27, 2011, 06:09:44 PM

Title: Change Quaterstaff
Post by: One_With_Nature on February 27, 2011, 06:09:44 PM
Quite simply after putting a quaterstaff to use on efu i have found it to be extremely weak. With the changes made its:
1d6/1d3(x19/20)
unlike what a traditional double ended weopon would be. So quite simply i suggest its changed to:
1d6/1d6(x19/20)
to make it a more viable weapon. Its already weak enough as it is what with the natural -ab that comes with using a double ended weapon.
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Post by: Egon the Monkey on February 27, 2011, 06:27:36 PM
Yeah, I'd agree because it's not *really* a Simple weapon. If you're using it, you either have to acquire one with bonus feats or take 2 feats to use it, which is more than a bastardsword takes. The doublesword would still be better as an Exotic weapon, although this would put it on a par with the diremace effectively. 1d6 20x crit on both ends would seem a good balance.
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Post by: Howlando on February 27, 2011, 06:35:27 PM
I don't think we can.
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Post by: Disco on February 27, 2011, 06:45:34 PM
A staff is one of the simplest weapons in history (Only beatn by the club) Imo it should be changed back to the way it used to work. That is being a simple weapon that do not requier several feats to use.
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Post by: Howlando on February 27, 2011, 06:49:03 PM
I like it as a double weapon.
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Post by: Nuclear Catastrophe on February 27, 2011, 07:00:31 PM
I love though, how all you guys (who never used the quarterstaff as a weapon when it was just the good ol' staff) DEMAND it be changed back.

I can tell you I can never, not once recall a PC using the staff as it was.  

It was a niche weapon then, and it's a niche weapon now.  And I like it better as it is now, in fact, I think it would be cool if someone built their character AROUND this instead of complaining on the forums to change it back to something they'd never use anyway.

It's a shame that it's 1d3 on the off hand strike, it really is, but think of the cool-points you score for making it work.
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Post by: BrittanyPanthas on February 27, 2011, 07:40:07 PM
I can recall one high level barbarian. Aesthetically though its a double weapon and I prefer it as such. Historically its a simple weapon but to master it takes a lot of finesse and practice.
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Post by: Relinquish on February 27, 2011, 07:40:27 PM
I know Jaerok (Troglodyte) in the UD of the cave wyrm clan made use of a quarterstaff, and he was a pure barbarian. Old man franco did the same on the surface.
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Post by: Shamtastic on February 27, 2011, 07:49:09 PM
Just for the record, as martial weapons go, irl, the staff is both effective, and devastating both offensively and defensively. I have trained in it's use for several years, and can attest to both, being on the recieving  end and the delivering end of it.  It rivals any bladed weapon, and can hold multiple attackers easily at bay.  It also takes ALOT of practice to master with any degree of skill. The way it currently is scripted seems very accurate to me. Just my two cents worth.
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Post by: 9lives on February 28, 2011, 01:45:12 AM
Quote from: Relinquish;226467I know Jaerok (Troglodyte) in the UD of the cave wyrm clan made use of a quarterstaff, and he was a pure barbarian. Old man franco did the same on the surface.

2 characters 2 years apart, and none in the last 12 months.

welp
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Post by: Relinquish on February 28, 2011, 01:51:56 AM
Quote from: 9lives;2265152 characters 2 years apart, and none in the last 12 months.

welp

your my favorite person.
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Post by: Knight Of Pentacles on February 28, 2011, 02:11:12 AM
Quote from: Nuclear Catastrophe;226454I love though, how all you guys (who never used the quarterstaff as a weapon when it was just the good ol' staff) DEMAND it be changed back.

I can tell you I can never, not once recall a PC using the staff as it was.  

It was a niche weapon then, and it's a niche weapon now.  And I like it better as it is now, in fact, I think it would be cool if someone built their character AROUND this instead of complaining on the forums to change it back to something they'd never use anyway.

It's a shame that it's 1d3 on the off hand strike, it really is, but think of the cool-points you score for making it work.


Also, because it's a large weapon it gets a 'hidden' 1.5x damage multiplier. So the damage is really on par with duel shortswords or something of that nature. I've found it to be a REALLY effective weapon when used right on EFU, and in all likelyhood it'll be the weapon of choice on my next concept.  It shouldn't be changed in the least.
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Post by: One_With_Nature on February 28, 2011, 04:28:01 AM
Quote from: Knight Of Pentacles;226521Also, because it's a large weapon it gets a 'hidden' 1.5x damage multiplier. So the damage is really on par with duel shortswords or something of that nature. I've found it to be a REALLY effective weapon when used right on EFU, and in all likelyhood it'll be the weapon of choice on my next concept.  It shouldn't be changed in the least.

No it doesn't.
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Post by: GoblinSapper on February 28, 2011, 06:22:01 AM
Yes it does. It's 2handed, it gets 1.5x str modifier added to it's dmg. This may not apply to the offhand, however.
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Post by: Ideal on February 28, 2011, 06:34:46 AM
For a minute there I thought you mean 1.5x on ALL damage.

At any rate, I wanted to make a staff character about a month ago for the coolness factor, but I didn't want to give up the feats and stats for dual-wielding, or wander around without my weapon of choice until I found one kitted with the two feats I'd need to be able to swing an awesomestick around. Just to put that out there in the 'underused' debate.

And it might be worth pointing out that the change came in March 26th, 2010, according to the forum post. Just over 11 months ago.
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Post by: One_With_Nature on February 28, 2011, 09:35:00 AM
I've been using a quaterstaff and you do not get a 1.5x mod.
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Post by: 9lives on February 28, 2011, 09:52:10 AM
There's no strength mod for double weapons.
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Post by: Egon the Monkey on February 28, 2011, 10:15:31 AM
Quote from: Nuclear Catastrophe;226454I love though, how all you guys (who never used the quarterstaff as a weapon when it was just the good ol' staff) DEMAND it be changed back.

Most of my characters who didn't use a bludgeoning weapon had a club or staff around to hit Nightrisers with. I tended to like staves because of them being 2-handed. Gave a wizard with one a little extra oomph for varmint clobbering, and looked cool on a cleric using one as a walking stick or peasant staff.

The best argument I can really give about this is that the staff has turned from a useful if not overwhelmingly popular Simple weapon into a "totem" like the Magic Staff or Moon-on-a-Stick. Lots of PCs carry one for spellslots/skill bonuses but nobody uses the thing to fight with since they couldn't hit a great lizard with it from INSIDE the great lizard and even if they do hit the damage would be lousy. The offhand's like Unarmed Strike with better critrange, but without the availability of bonus damage that gloves have.

As for historical use, I train with a staff occasionally in a French style, and that's two handed strikes based off pike attacks. You don't grip it in the middle in that technique. It's a long bit of wood. You can use it a bunch of ways. *shrug*

TL;DR
If this can't be reverted, can we get the shoploot staves come with the bonus feats if the idea of proliferating bonus feat ones is so PCs don't need feats for a Simple weapon. Can we also see more combat-oriented staves in the same way there are lots of strong Whips and Daggers out there. Anything so that PCs can rock out without a DM loot Uberstick.
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Post by: Howlando on February 28, 2011, 11:15:59 AM
Certainly adding more variety of quarterstaves is on my list.