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Main Forums => Suggestions => Topic started by: Craig210 on February 28, 2011, 08:29:12 AM

Title: Remove banking system,
Post by: Craig210 on February 28, 2011, 08:29:12 AM
Or add a second one -somewhere-

It's been mentioned numerous times for a banking system to be added outside of the dominion. I think this should be added, or at least remove the banking system all together.

I do not think it fair that anti dominion pc's should be forced to hoard massive amounts of gold. Only to see it lost in one quick gank. Losing not only a potion supply but your means to resupply is harsh. While in some cases, you find that someone is fair with regards to your gold and potions. In most cases they are not.

What rubs salt on the wounds to this however, is the fact that while anti dominion pc's have to carry around insane amounts of gold. The dominion do not.

If you are unlucky enough to be mugged by someone of the dominion you will never see your gold replaced.

You cannot rob the bank, You cannot retrieve gold on another behalf. You cannot even mug the person that took your gold, because they wont be carrying anything near the same amount taken from you.

So can we please look at adding another banking system -somewhere- on the server. Or removing it all together.
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Post by: Garem on February 28, 2011, 09:09:10 AM
QuoteYou cannot rob the bank

Says who? >.>
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Post by: Craig210 on February 28, 2011, 09:18:38 AM
Feel free to try suggesting such and see the reaction you get.
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Post by: Egon the Monkey on February 28, 2011, 10:36:58 AM
It does tend to make non-dominion concepts very fragile if they want to build anything rather than just attack stuff. If you want a DM HQ, you're looking at 10-15 000GP. So, someone has to carry that, and one gank derails not just you but your entire faction. This has happened twice recently to the same PC faction. You COULD say "distribute it between members so there's no one point of failure" but then you need all of them on at once for a large purchase.

You can't argue "Well turn it all into potions and run things on the barter system" because DMs never take anything but gold for NPC trade deals and only gold works for crafting.

I think I brought this up last time, but when I played my last criminal PC I was suggesting IC that we base ourselves in the Dominion and only target Docks characters because they're the ones who are forced to carry all their money. We only grabbed a few hundred gold a time, but we knew they'd likely have it, not have dumped all but 100 for safekeeping.
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Post by: Ommadawn on February 28, 2011, 10:55:01 AM
All for this.
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Post by: Irregular on February 28, 2011, 11:59:20 AM
I think its fair for Dominion PCs to get the only bank. It promotes people to actually be patricians or dominion-based PCs, save for Stygians. Because honestly? They are supposed to be the strongest, largest player faction. But often the dominion can be awfully empty. If anything, the dominion needs more stand alone perks like the banking system!
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Post by: Equinox on February 28, 2011, 12:03:33 PM
I personally would like to see a bank somewhere like gull rocks, much like the one in sanctuary where it was a "private members club".

Pay a set fee, (I think it was 1000 gold before), for access to said club and free use of its bank. Or just a set "joining fee" for use of a bank.

It is pretty harsh on docks pcs trying to build stuff out of the dominion. When you get ganked and half or more of your serious amount of gold taken. I would advocate for an expensive joining fee, upto 3000. But in turn it gives you a solid place to store money for factions trying to set up stuff outside the dominion.

Thoughts?
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Post by: 9lives on February 28, 2011, 12:35:45 PM
Just go use the Drow one in the UD.
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Post by: Mort on February 28, 2011, 12:40:44 PM
Blue vs. Red mentality, they have a sending system we should have one too. They have a bank , we should have one too. They have a jail, we should have one too..

Some stuff isn't fair. Feel free to start a banker / moneylender IG who stores his gold in the dominion for people, but please stop advocating for shit to be 'equal', This isn't Halo where you spawn blue or red on each side and wage war. You play a character and if the path you go toward leads to be living in the slums, you rock with it.
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Post by: Mort on February 28, 2011, 12:44:36 PM
I'm also all for people planning to rob, do big meaninful things. But it should involve planning, time, be well constructed and involve many groups in meaningful ways.

Sending a DM tell: "Yo, I want to rob the bank with my charm person wand." will certainly be shutdown. But a good story, where a group does a diversion, and then attacks the bank...

That's sort-of why I build the -Vault- of the bank, because I wanted for it to be a possiblity...
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Post by: Udenbur on February 28, 2011, 12:52:10 PM
I would not trust my hard earnt savings to anything that resembles a leprechaun. Who uses the bank, anyway?
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Post by: Egon the Monkey on February 28, 2011, 01:20:32 PM
Quote from: Mort;226592Blue vs. Red mentality, they have a sending system we should have one too. They have a bank , we should have one too. They have a jail, we should have one too.

More like Blue vs Red, Pink, Yellow, and also Blue itself. A bank in the Docks would be nowhere near as interesting as a mysterious and shady bank on its own island, used by pirates, smugglers and tax-dodging Old Port merchants alike. Something where Dominion criminals could stash deniable funds, and Docks groups save for their Big Plan.

You said yourself you want to see "big, meaningful things" but with no central authority in the Docks, you can't rent services. So, you have to go dig up a large amount of money to prove you have enough PCs and commitment to deserve an HQ, or fight over a single poky hideout. Yes, places don't need to be equal in offering the same services. But they should be in offering the same level of opportunity to succeed as a PC, or one gets abandoned in favour of another. The Docks is far more erratic in activity than the Dominion.

If I wanted to prove a point, I wouldn't make a moneylender. I would make a mugger who concentrates solely on targeting non-dominion PCs for their carried gold and arranges some sort of privateer deal with the Armada.

QuoteWho uses the bank, anyway?
Well, I never knew a recent Dominion merchant or brewer who habitually went around with more than 500 gp on them at a time, if that. They're always hopping off to the bank to stash the cash.
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Post by: Howlando on February 28, 2011, 02:27:20 PM
Anything from robbing the bank to assassinating Duke Trenada is doable by players, but as Mort said would require more of a long-term effort and pre-planning.
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Post by: Random_White_Guy on February 28, 2011, 02:42:14 PM
My best advice is not to flaunt it.

People get way too stupid with their money, much like in RL. Buying a lot of expensive gear from public merchants. Offering a ton of gold for schemes etc.

It raises a few eyebrows definitely.
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Post by: The Beggar on February 28, 2011, 03:30:23 PM
I vote to freeze all RwG assets immediately.

I like having one bank only, I think it fits the environment.
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Post by: The Old Hack on February 28, 2011, 03:32:51 PM
Is there anything to prevent Dockspeople who want to stash money safely from using a Dominion go-between? Not all supposed Loyalists are incorruptibly true to the Duke; they might be amenable to bribes or willing to believe a story of noble resistance fighters. Have one or two of these stash emergency or main funds in their bank accounts for you, possibly for a small extra fee.

Sure, they might cheat you, but you might also get mugged -- it's a matter of deciding what the lesser risk is. And besides, someone who does cheat you can be subjected to some imaginative vengeance and held up as an example later for anyone who might follow in his tracks. Pour encourager les autres, so to speak.

It's not as simple or convenient as having your own bank account, of course. But a life of crime is not supposed to be simple. Anyway, variations of the scheme above is used everywhere in the real world as well, there might be something to it, I dunno. :)
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Post by: GoblinSapper on February 28, 2011, 04:45:04 PM
Hack had a good idea. I shall raise it.
 
Special high lvl rogue only ability, you can bank at a special underground bank/loanshark/shady guy. At a 15% or 20% cost, mind.
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Post by: The Old Hack on February 28, 2011, 05:50:36 PM
Incidentally, Howland raises a good point when it comes to banker PCs. If you create a solid and reputable character who is well known for not taking stupid risks and you also have a secure base to start from, you are halfway there. Imagine a dwarf banker operating from Fellhammer Hold Loans and Savings Bank, for example. A tough guy with a tough home and tough friends...

Just make sure the banker isn't played by ShadowCharlatan, BoM or RwG. >_>
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Post by: Irregular on February 28, 2011, 05:59:27 PM
Quote from: The Old Hack;226644Just make sure the banker isn't played by ShadowCharlatan, BoM or RwG. >_>

I'll raise a glass at this truth.
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Post by: Craig210 on February 28, 2011, 05:59:48 PM
Quote from: The Old Hack;226644Incidentally, Howland raises a good point when it comes to banker PCs. If you create a solid and reputable character who is well known for not taking stupid risks and you also have a secure base to start from, you are halfway there. Imagine a dwarf banker operating from Fellhammer Hold Loans and Savings Bank, for example. A tough guy with a tough home and tough friends...

Just make sure the banker isn't played by ShadowCharlatan, BoM or RwG. >_>


If EFU was the real world it would work. However this method has too many limitation to be any form of advantage.

Time zones, Playing time. The person who tried this concept (and many have in the past few months) Would need to be a secretive none combat character, who is able to log in at any time and then not have any RL commitments that would take him or her away for a long period of time.

The problem with this concept is, and the problem with someone being a middle man for the dominion bank as well. Is that it all hinges around this single character. If they die, you lose all your money. If you need your money urgently and they are on holiday, have an RL ermergeny or other commitments. You wont be able to obtain your gold.

Yes, things should not be equal in all regards, it would become more of a Red vs Blue like mort mentioned. However EFU has alot of different aspects all doing different things and allot of them will come up against the dominion at some point.

I think the advantage of the bank is far too under appreciated and should be looked at allot closer. Losing a large amount of gold is not fun, especially since it is becoming harder and harder to obtain such on EFU.
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Post by: TheMacPanther on February 28, 2011, 07:59:14 PM
All I can say on the topic... Docks based PCs, keep your eyes open and you might just find what you are looking for.
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Post by: Spiffy Has on February 28, 2011, 08:07:21 PM
Quote from: CraigI think the advantage of the bank is far too under appreciated and  should be looked at allot closer. Losing a large amount of gold is not  fun, especially since it is becoming harder and harder to obtain such on  EFU.

I laughed. Gold is only difficult to get if you aren't willing to take the time to sell gear you get.

A bank should be made ICly in the docks. I am not in support of a NPC coming out of no where and suddenly making it safe in a very unsafe environment
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Post by: Luke Danger on February 28, 2011, 09:21:48 PM
Spiffy has it; should be worked on IC for a while before it's made. Now, I don't see why some factions like the Order don't have a treasury or something in Blackhearth, because it'd make sense they'd have some sort of storage over there, sort of like how the Sanc Watch and Colonial Guard had their paychecks deposited in a small account which could be used as a conventional bank if you wanted
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Post by: Disco on February 28, 2011, 09:47:18 PM
We have a bank?
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Post by: Drakill Tannan on February 28, 2011, 09:54:51 PM
Quote from: Spiffy Has;226677I laughed. Gold is only difficult to get if you aren't willing to take the time to sell gear you get.

Time, time, time! Time is valuable and it is a RL resource too! It takes like 30 mins to find a party and chances are one of the PCs has to arrange something "quick", or "gets lost" or something dumb like that, then it takes like 15-20 mins to get to the quest, etc. etc. Then the quest itself and even afterwards you have to invest time in selling the gear?

I used to play 3 hourds dialy at least. It wasn't enough to become rich, although i am in a crappy timezone, even on a good one 2 hours wouldn't be enough, especially if you aren't metagaming the quests or not a NWN god and have to spend potions and items there.

Not all of us have that time to spare, some of us do, but don't want to invest as much. Should it be desirable that one needs to be as dedicated to EFU as one is to say, college, in order to have a lot of fun?

Banking is also for the softcores.
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Post by: Random_White_Guy on March 01, 2011, 12:00:08 AM
This is why I say we need a scripted burying system. Hide corpses of PCs you don't want found during reset, hide loot you stole or want to save, hide piles of gold,

Lets there be banker PCs, promotes treasure hunting, and more!
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Post by: 12 Hatch on March 01, 2011, 12:20:32 AM
That's actually a really cool idea, RWG.

It could require a high search to find if you didn't bury it, so you are unlikely to find it randomly (though it's possible), but the more clues you have about its whereabouts, the more likely your searching is to yield a big treasure trove!
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Post by: AKMatt on March 01, 2011, 12:46:32 AM
A burying system would be absolutely incredible.
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Post by: ExileStrife on March 01, 2011, 01:11:18 AM
As monotonous as it would be, I do think someone could have some fun with a burying system.
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Post by: Caddies on March 01, 2011, 01:30:58 AM
I'm skeptical as to whether this is truly leading to some 'imbalance' between the Dominion and the non-Dominion PCs...in fact, I'd wager that the most powerful and successful PCs in the server's history never made use of banks.
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Post by: Anonymous Bosch on March 01, 2011, 11:22:00 AM
Some players might get defeated once in their whole lifetime, but I've seen one less lucky player mugged twice in the last few days, losing a ton of gold and potions in the process.

I don't think it would be encouraging an arena mentality to give most, if not all, of the player base a system to protect some of their gold from a quick gank.  It doesn't have to be an equal system but, from an OOC perspective as well as IC, it stinks to be wiped out by another player.

Also, burying treasure is a very, very cool idea.
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Post by: MrGrendel on March 02, 2011, 12:11:18 AM
Instead of removing the bank system in a fit of sour grapes, how about finding a way to deal with this issue in-character? There are, as suggested, multiple ways to get around this "imbalance."