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Main Forums => Suggestions => Topic started by: Letsplayforfun on November 12, 2008, 04:39:55 PM

Title: give Dwarves the dwarven axe feat
Post by: Letsplayforfun on November 12, 2008, 04:39:55 PM
It kinda sucks to have to take exotic weapon skills just to have acces to your traditionnal axe when you're a dwarf.

Elve have longbow on creation, how about giving dwarves the dwarven axe, or maybe just for warriors classes?
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Post by: Wiggyboy on November 12, 2008, 04:45:12 PM
This would probably require giving every dwarf the Exotic Weapon Proficiency Feat for free. I can't see any other way of doing it sadly.

As that is the case I'm afraid it's not going to happen!
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Post by: Hammerfist0 on November 12, 2008, 05:17:10 PM
Dwarves in D&D are allowed to treat dwarven waraxes as martial weapons due to familiarity. Neverwinter nights, though, did not see fit to introduce a "weapon proficiency (dwarf)" feat, so dwarves must still take exotic weapons proficiency to use these weapons.

Wiggyboy is right, im afraid, unless someone wants to work up some override magic?

Didnt think so. (Lazy Bastards)
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Post by: Letsplayforfun on November 12, 2008, 07:19:27 PM
Oh well.. low priority anyhow...
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Post by: ScottyB on November 12, 2008, 07:57:34 PM
There are only two ways to do this:

1. Give dwarves Exotic Weapon Proficiency
2. Make the Dwarven Waraxe a martial weapon

Each has their own problems:

1. This means dwarves get access to all exotic weapons; it also requires an override to be present at character creation.
2. This means all races/classes with Martial Weapon Prof. get the dwarven waraxe; this probably also requires an override, except now it can't be equipped, at all, without one.

---

Revision: Here is one messy way to do this, actually, and doesn't involve overrides.

Add a player tool to the dwarf subrace hides, and script it so that when it targets a dwarven waraxe, it adds a temporary 2-round Weapon Proficiency: Exotic feat to the subrace hide, and adds a temporary effect (permanent duration) Weapon Proficiency: Exotic feat to the axe, and then queues it up to be equipped. Even if the dwarf unequips the axe, you can only equip it if you have the proficiency. Adding it to the axe is only so that it isn't automatically unequipped.

Boy, that'll be fun to script (and use).
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Post by: PanamaLane on November 12, 2008, 08:07:41 PM
How about adding these traits to the axes themselves?

Bonus Feat: Exotic Weapon Pro
Only Useable By Dwarf

Revision:

Actually, I guess Scotty's beat me to it.
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Post by: Caddies on November 12, 2008, 09:20:33 PM
Dwarves should be getting ECL not free feats.
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Post by: ScottyB on November 12, 2008, 09:34:58 PM
Quote from: PanamaLane;97141How about adding these traits to the axes themselves?

Bonus Feat: Exotic Weapon Pro
Only Useable By Dwarf

Revision:

Actually, I guess Scotty's beat me to it.

You can't equip an item unless you have the proficiency before you equip it. Adding it to the axe is just so that, when the temporary proficiency goes away, the axe doesn't become unequipped. So you'd still need something (like the player tool) to grant the temporary proficiency and equip the axe.

This isn't a free feat in the sense of "more power, imba dorfs!" This is about the fact that dwarves can't equip their racial weapon. Elves can wield longswords by virtue of being elves. They don't even have a weapon named after them and they get to use it. :(

But, this would be a bit of a pain to set up, and it's not really a priority. I have simply outlined how it could work, if someone was bored enough to write the script. /me nudges Cruzel.
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Post by: PanamaLane on November 12, 2008, 10:11:53 PM
I like your thinking on it Scotty and I understand your solution to the equiping problem.

Couldn't this be taken a step further even? And give clerics the ability to weild their deities favored weapon?

I could see this being a useful and fun addition.
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Post by: The Beggar on November 12, 2008, 10:22:02 PM
Dwarves should be ECL2. Everything else should be ECL1, except for half elves -- they should get an XP bonus.
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Post by: Jayde Moon on November 12, 2008, 10:56:08 PM
Potentially exploitable, maybe can come with a hefty hefty pyoonishment:

Give dwarves an OOC item, like a ring, that has Exotic WP on it.

They put on the ring, equip the axe, take off the ring.

Exploitable because you could put on the ring, equip a kukri, and take off the ring, however:

It's a simple fix that relies somewhat on trusting your players and negates the need for obsessive policing simply by the drastic nature of the punishment.

Put the punishment in the description of the OOC item itself and between that and self-policing by dwarves who have it in their best interest to keep other dwarf players from exploiting it (too much exploitation, we take your dwarfy toy away!) and I bet you don't ever have any problems.

Just a thought.
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Post by: 9lives on November 12, 2008, 11:26:41 PM
Too complimicated.
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Post by: siriusdogstar on November 27, 2008, 08:00:30 PM
I would really like a fix for this
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Post by: Mort on November 27, 2008, 08:25:03 PM
Dwarves will not get access 1d10 one-handed weapons for free.

That's for certain. So, dont waste time hoping this. Won't happen.
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Post by: Zelknolf on November 28, 2008, 02:42:34 AM
As a point of reference:
Abbathor's Favored Weapon = dagger
Berronar's = heavy mace
Clangeddin's = battleaxe
Deep Duerra's = battleaxe
Dugmaren Brightmantle's = short sword
Dumathoin's = maul
Gorm Gulthyn's = battleaxe
Haela Brightaxe's = greatsword
Laduguer's = warhammer
Marthammor Duin's = heavy mace
Moradin's = warhammer
Sharindlar's = whip
Thard Harr's = spiked gauntlet
Vergadain's = longsword


You'd think that if the dwarven waraxe had such cultural significance for dwarves in FR, it would have made it into their pantheon somewhere. Instead, the mother and father of the dwarven race sport a mace and a hammer, which says to me that a better representation of the dwarven "racial weapon" would involve smashing things, and mace proficiency is incredibly easy to get.
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Post by: Semli on November 28, 2008, 07:13:57 AM
The big drawback to being a dwarf (slow racial move speed) isn't represented by the NWN engine, and it would likely be worse for everyone involved if it was.  I think things as they are is pretty good.
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Post by: dragonfire9000 on December 01, 2008, 06:56:13 PM
ECL2? *laughs uproariously* You're messed up in the head. ECL5. You ever read the Hobbit man? Dwarves are half-dragons with beards and Damage Immunity: Alchohol.