It's been a little over 2 months since the move to the surface. I have been thinking about the change, and was curious about what other people think. There have been some posts with long discussions. I would prefer to see really succinct (short) posts listing (1) what you like most about the new setting (2) what you miss most about the Underdark setting. Try to keep it to two sentences for each.
Like Best: Being on the surface. It's great to have the EfU mechanics, DMs, players, and all, while exploring outdoor environments with time of day and weather effects.
Miss Most: Sanctuary. The premise, the history, the layout, and the factions were so brilliant. Even though you can still log into the UD, for me, there is absolutely no point without that epic city.
Like Best: The incredibly visual and intricate areas.
Miss most: The seedy scumhole that was lower.
Like best: We can build from the ground up, and it's now the players that decide things like goverment.
Miss Most: Sanctuary. Let's not deny it, it was friggen awsome and I had so many plans involved for it with future characters. Actually, beleive it or not, what I miss most in Sanctuary was House Montezzi. I just loved trying to face off with them and win, even though it was a loosing battle, the preperation done in secret was enjoyable. I really wish the Montezzi faction survived, dealing with them on the surface would of been epic.
Quote from: erglion;97634Miss Most: Sanctuary. The premise, the history, the layout, and the factions were so brilliant. Even though you can still log into the UD, for me, there is absolutely no point without that epic city.
Sanctuary felt organic and well-developed. EfU:A still feels like its trying to find its feet and get there.
I miss the Sand Caverns.
Like best: The rolling outdoor hills and terrain.
Miss most: Spellguard Missions.
New plots and characters who are just fricken awesome
I miss most: Sanctuary *Cry*
Like best: The surface is a beautiful place.. the weather, the night and day cycles, the scenery is amazing.
Miss most: The dark, scary and atmospheric feel of the underdark (it was the actual underdark setting which drew me here in the first place), and the feeling of an established history. You could slot your character into that history and feel like you belonged. No one (or very, very few) "belongs" to Ymph.
Like best: The ability to make newcomers feel like outsiders by reminiscing about EfU
Miss Most: Dieing alone 5 times in the UD, crying a little, and permaing.
Miss most: Sanctuary. The...well it's already been said. Sanctuary's feel was amazing since the first time I logged in when you would rarely see more than 5 people in the server....even before a lot of the module as we know it was there.
Like most: DM's giving the players more control of the server and how it developes, the feeling that everyone is trying to build what the server will eventually become in a natural way.
Like Best: It's hard to say because it's so much. I love the area's they are well done and beautiful. I like the setting, and how it gives even more control over to players.
Miss Most: I miss Sanctuary, but more than that I miss the Machine and all of the possible role-playing opportunities it provided. It was different, seamlessly worked into the setting, and who doesn't like Magical Technology?
New love: The fresh new environment and new secrets to explore.
Miss the most: Having finally gotten a grasp on what the hell was going on down there... Which is a double-edged sword, at best.
The king is dead. Long live the king.
New Love: Sunshine!
Miss Most: Either the plethora of crafting recipe drops to find, and the prevalence of reagents, or Persuade checks for quests. Those "Extra Potions Rolls" gave diplomatic chars something extra to do.
Like best:
The openess and the opportunity to directly affect how the populace views certain factions and ideals. A sandbox we can build our castles in, as well as seeing the inspiring factions that have already come to existance on both DMs' and players' part. I just wish more people would make a grasp for the opportunity and build something together. The areas look terrific and the history, when unveiled, will assuredly be nothing less than awe-inspiring.
Miss most:
During the closing days of the beloved Sanctuary, I really felt that the NPCs were highly active and participated in the events. I learnt a few new things about them and I would love to get to know the NPCs here more as well. NPCs pushing forward their agenda. It may just be that I fail to happen upon the moments this happen, but this is something I'd love to see.
Like Most: The sun! It burns us precious!!!! Also underwater areas. They scare the bejeezus out of me.
Miss Most: My dvarfs. *sniff* My soul will always be made of mithril.
Like most: The story arcs with Old Sanctuary. As everyone has pointed out, the story of that city was simply unbeatable. I want to see more factions that tie into that storyline.
Miss most: The Sanctuary storyline. With two spoilerish exceptions, none of the major factions seem to connect with the old UD. Now that we've escaped from the Underdark, I almost want to escape back to it from Ymph.
Like most: I like the new quests and having a more tense area around. Having the maletestas is fun too for fun gear!
Miss most: Factions and history. There were great factions in UD but haven't been having a good feeling about a bunch of the new factions. We're also missing a bunch of cool history of the ziggurat! We don't know a thing about it, it has no great history we know of... yet. We need to have better factions than a nobbish guard, merchanting for fun, a sillly ship crew, Non leaded goldhammers, some odd slaver faction, and some gobbo infested inn (no offence Thomas and Winston). It makes me feel like EFU is loosing it's great things I enjoy so much.
You are undermining the DMs hard work. Shame shame shame...
But you're entitled to your opinion.
How, Thomas? From what I can see, there are many, many positive comments here... and how many negatives? Either way, I would hope the DM's see threads like this as a form of feedback from the playerbase.
It's posts like yours that can derail and cause the thread to degenerate into pointless arguments and moaning.
Like the best about EFUA: New opportunities to make your impression on the game world felt, amazing areas and the promises of the island's history and mysteries being revealed and indeed discovered.
Miss the most about EFU: Lower Sanctuary, the interdependent nature of the well-developed factions and Howland DMing.
Like best about EfUA: it has pcs playing in it.
Miss most about EfU: it hasn't got pcs playing in it.
Else, both are as satisfying, yet hard to compare.
Well what I'm trying to say is that the factions haven't been showing the people OUT of the factions what is going on but the people IN factions are have been doing things the rest of the server doesn't know or would want to know like me...
Like most:- The ability to have a large impact on the server
Miss most:- The fact a load of EFU history may never get uncovered, so much I wish I knew.
Like Most: Mort
Miss Most: DM TOM
Like Most: The Mystery.
Miss Most: The Playground that was Lower.
Like best: A number of DMs dedication to making EfU:A living a breathing.
Miss most: Spellguard, imo. :(
Quote from: 9lives;98072Like Most: Mort
Miss Most: DM TOM
Word.
Like Most: PC's. The playerbase here is really the only reason to play this game anyway. Good people, good times, be it in the underdark or above.
Miss Most: NPC's They are playing a much smaller role, at least for a lot of us.
Updated, now with a change of opinion :P
Like best: No Bloody Mage Eaters. Really, this made life hell for active casters, as you never knew when your Nightshade had worn off and a bunch of dispel-bots were about to beam in and screw you over.
Miss most:
It may actually be "dyes". I spent ages customising Egon's armor. Yeah, I played a vain bard :D.
I miss Harkuba, and his most excellent stews and condiments.
Like Most: Wiggyboy
Miss Most: Wiggyboy