I read on the site that tricks such as "Remove Curse" and otherwise could be utilized in an attempt to halt the Withering.
Is there any way the spell Bestow Curse could add to it, on-top of the other effects? That just seems awesomely setting appropriate and it's a spell that doesn't really get much play.
It's already one of the most crippling spells around. A GSF Transmuter is hitting you with -3 to all stats as it is!
As a GSF transmutor who regularly used this spell in pvP, I can confirm VPs words.
Yes, but this is a long-term RP effect, not a mechanical effect that can affect PvP.
Explain how anyone able to use bestow curse is harnessing H'bala's withering?
By making the target more vulnerable to curses.
You're assuming it's a curse.
I think it's a bad idea due to the simple fact that if this was enabled then Khavenko would be dead inside 24 hours. RwG simply wouldn't be able to resist casting it repeatedly on his IC enemies.
It's a blessing, duh.
Quote from: HaveLuteWillTravel;244191if this was enabled then Khavenko would be dead inside 24 hours.
This is RwG we're talking about. That's going to happen regardless.
nah, he'll just become an undead PC and comand H'bala's armies to our destruction. And nine lives, it is a curse... it says so IG. It says so in the information section of this page, and -remove curse- "heals" it.
woah sorry boss
The ultimate curse at that. Get a clue!
I think the idea of having a less often used spell or others means to amplify of contribute to the speed of the curse is cool, though I don't think it should necessarily be something as easy as Bestow Curse, nor do I know if such already exists.
Maybe something like the spell Enervation.
Quote from: 9lives;244374woah sorry boss
Don't worry, i forgive you ;)
Quote from: 9lives;244168Explain how anyone able to use bestow curse is harnessing H'bala's withering?
Agreed. Means of accelerating the withering maliciously is all well and good, but it should need be obtained through some interaction with her minions or study of those severely afflicted. A player who has never stepped out of Mistlocke following his/her dream sequence really shouldn't have access to it.
Maybe a one time quest for evil characters somewhere on the Island could reward them with the knowledge or an item to help spread the withering.
ALso remove curse seems to cost the person 150xp now, so i can see poeple misusing something like this.
Quote from: derflaro;244384I think the idea of having a less often used spell or others means to amplify of contribute to the speed of the curse is cool, though I don't think it should necessarily be something as easy as Bestow Curse, nor do I know if such already exists.
Maybe something like the spell Enervation.
Seconded.
Bestow Curse is already too good, especially with cursed items now requiring someone to loose a chunk of exp to "un-curse" and remove.
XP loss on casting remove curse? Really? Wow, thats horrible.
It's because Remove counteracts Withering, check the help on that. Without XP loss, a PC with Remove Curse could keep resting and spamming until he strips all his Withering effects away.
I would argue however that 150 XP could be a bit much. If you get to 7-8, that's a significant chunk of earned XP that you're blowing, and you need regular castings to keep you and your allies safe. Of course it's less of a big deal if NPCs still cast Remove for higher prices, but it still looks like Curse and Cursed items are a good way to sap a lot of XP off a PC or annoy the hell out of them because nobody wants to burn the XP to cure them. If you're new here, something to note is that Bestow Curse will make an item Cursed.
If this turns out to be game-breaking, perhaps instead make Remove Curse bestow a scripted "exhaustion" effect for 12 hours, using something like the drugs system so you can't just Lesser Restoration past it. Means you have choice between healing people or fighting well.
I like Egon's idea. Partially because I like the idea of less combat oriented characters. While the XP loss has a similarly combat hindering effect, it would also prevent a dedicated healing character from obtaining higher level spells, thus making it an all around undesirable path to take.