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Main Forums => Suggestions => Topic started by: Semli on June 18, 2011, 07:02:51 PM

Title: Holy Water
Post by: Semli on June 18, 2011, 07:02:51 PM
It has its uses in the new setting, but I still don't think characters are going to try real hard to stock up on this stuff.

Could it be given a weapon coating effect like Alchemist's Fire, possibly? There might actually be some demand for it then (or the spell might see use, besides through RP).
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Post by: Random_White_Guy on June 19, 2011, 08:11:57 AM
A weaker, shorter lasting variant of Bless Weapon?

Could be very cool indeed. "Blade coated with holy water", a round or two of some minor divine smack vs. undead.
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Post by: Wafflecone on June 19, 2011, 09:51:43 AM
I should also note Holy Water is awesome because it bypasses DR and SR and is a great way for squishies to throw in some dmg per round.
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Post by: TakenByVisions on June 19, 2011, 10:43:03 AM
1d4 positive damage for one minute IMO
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Post by: The Beggar on June 19, 2011, 05:17:51 PM
Fine like it is.
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Post by: One_With_Nature on June 19, 2011, 05:41:34 PM
Quote from: TakenByVisions;2454381d4 positive damage for one minute IMO

^
Way to Overpowered
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Post by: Egon the Monkey on June 21, 2011, 02:17:42 PM
For comparison:
Alch Fire adds 1d4+1 Fire Damage vs anything for 4 rounds idf used on a weapon. Or, 1d6 dmg if thrown, 1 AOE damage.
Holy Water is 2d4 dmg + 1 AOE damage if thrown, only to undead.

1d6 Divine damage vs Undead for 4 rounds doesn't seem an unreasonable and cool addition.
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Post by: Wafflecone on June 21, 2011, 07:35:57 PM
2d4 you sure? I've done up to 12 dmg +1 aoe with holy water.
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Post by: Semli on June 21, 2011, 08:32:30 PM
It should be 2d4 unless there was a mechanics change. I've played with them a little and never got a roll that high.
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Post by: Wafflecone on June 21, 2011, 08:35:56 PM
It should be noted that alchemists fire has to be found or bought, while holy water can be made by clerics for free as a first circle spell
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Post by: Howlando on June 21, 2011, 11:02:44 PM
I don't think this is necessary.