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Main Forums => General Discussion => Topic started by: Letsplayforfun on November 26, 2008, 05:01:02 PM

Title: Winning?
Post by: Letsplayforfun on November 26, 2008, 05:01:02 PM
Quote from: The Beggar;98610The weapons don't need the change, our attitude about winning does.

There's echo about "winning" in various recent posts. In EfU, winning was escaping the underdark. The rest was having fun pursuing one's own goals, and therefore, everyone of us had fun in his own way.

So i thought i'd ask straight up: what's "winning" mean for you in EfUA?
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Post by: Kiaring on November 26, 2008, 05:26:00 PM
Escaping to the Surface was a goal like any other. I suppose you could construe it as 'winning' if you wanted to, given it was an extremely arduous goal, including The Way, which, as we know, permakilled countless characters.

I do not believe there has ever been anything like 'winning' on EfU, and I think it's the same for EfU:A. Winning is really not what EfU is about - it's about a story, a character (for each of us) and having fun.
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Post by: DangerousDan on November 26, 2008, 05:29:14 PM
The words of a bitter, statueless individual. IMO.
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Post by: Thomas_Not_very_wise on November 26, 2008, 05:38:20 PM
Killing a DangerousDan PC.
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Post by: Kiaring on November 26, 2008, 05:51:39 PM
Some people like statues.

Others prefer exploding children.
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Post by: PanamaLane on November 26, 2008, 06:16:35 PM
I think you win and lose on a daily basis.

Great, i found the dye I wanted, win!
 
Gah, I think that halfling ran off with the quest loot, lose!

I ran off with quest loot, win! Etc.

More often in life its about the little things.
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Post by: Pup on November 26, 2008, 08:09:18 PM
Winning to me has always been when my character gets swept up into things.

Being pulled in seven different directions by different plots and players.

Coming home from work and logging in.

Pure enjoyment = Winning

And it just keeps getting better. :D
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Post by: ScottyB on November 26, 2008, 08:09:50 PM
Every day that you enjoy playing your character, you win.

Every day that you get caught up in OOC drama or angst, you lose.
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Post by: Oroborous on November 26, 2008, 08:21:32 PM
Quote from: ScottyB;98631Every day that catch up another player in OOC drama or angst, you win.

Every day they enjoy playing their character, you lose.

What he really meant.
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Post by: Luke Danger on November 26, 2008, 08:58:09 PM
There really isn't a win or lose in EfU, OK, there's a lose when they get killed, but winning is highly different per character, for example, Rinaldo Montezzi and the House Montezzi's goal was to rule the Lower and Canal, they did a damn fine job and effectivly 'won' that aspect of EfU, dispite in the end being killed by a supposed Spellguard-made spider. They did a fine job, even with the guerilla fighting going on.
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Post by: Caddies on November 26, 2008, 09:42:04 PM
Winning for me is achieving my character's goals.
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Post by: 9lives on November 26, 2008, 10:27:02 PM
Are we in Tiananmen?

Because I see a square.
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Post by: DangerousDan on November 26, 2008, 10:58:36 PM
Quote from: 9lives;98646Are we in Tiananmen?

Because I see a square.

Oh no he didn't.
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Post by: Wern8 on November 26, 2008, 11:03:59 PM
Quote from: Caddies;98641Winning for me is achieving my character's goals.

I am with Caddies.
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Post by: core on November 26, 2008, 11:05:25 PM
Quote from: Wern8;98651I am with Caddies.

Winning is a 77 Smite Evil Crit against TYRANNY.
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Post by: Thomas_Not_very_wise on November 26, 2008, 11:08:09 PM
...


When I win, its because I has lootz, friends, and influence about what shit happens.
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Post by: Equinox on November 26, 2008, 11:36:19 PM
winning for is achieve what i set out to do i guess.

on EFU my biggest win was making 16 thousand gold in 3 days on a lvl 4 char drugo rauer, a nutter of a gnome obbsessed with cash and doing anything to get it.

winnign this would be getting the circle really powerful and ruling the world with cave bears ;)
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Post by: The Beggar on November 27, 2008, 03:07:48 AM
I think all of you know to what mentality I was referring.

Caddies nails my sentiment perfectly about what RPing is all about.
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Post by: Moonthirst on November 27, 2008, 05:44:12 AM
Doesn't everyone win in the end :)
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Post by: The Crimson Magician on November 27, 2008, 07:56:37 PM
What winning is really about, is when you have fun, Let'splayforfun.

Win!
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Post by: Letsplayforfun on November 27, 2008, 08:15:20 PM
Quote from: The Crimson Magician;98746What winning is really about, is when you have fun, Let'splayforfun.
Win!

Actually, this is certainly not about me. I'm rather curious about what that word means for everyone. Most of the answers so far are to be expected, and i'm curious to see if there are more original ones, that's all.
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Post by: The Beggar on November 28, 2008, 12:00:28 AM
I think you are asking for a definition or discussion on something people would rather not let out applies to them to some level. Everyone does it, but most are uncomfortable about voicing it.

Personally many times I feel I "loose" when my character gets ended by PvP before I complete what I wanted to with that particular character, and I feel I "win" when I accomplish that particular storyline / RP goals. Thing is, that character survivability factors into that. The more survivable (RP wise or mechanically) my character is, the more likely I am to have fun with the game.

Problem is, when people focus on the mechanical aspect of survivability and the PvP aspect of the server. So much ends so quickly to FD PvP because people honestly do not want to "loose" their character, so, you make the high damage output character with high con to defend against that. Or the super duper sneaky high trap damage/sneak attack, or the super duper intelligent mage to come out of invis with the hold/PhK or flame arrow or ILM/GM spam, or any combination of classes we see and play over and over again to prevent our character's death.

We all roll it into the big "RP" burrito, but really some of it (perhaps a lot) has to do with we want to have fun at a game, and that means feeling like we "WIN" some aspect of something. No one logs on to "loose" or to not have fun. Thus, we all tend towards non-gimped builds, weapons, spells, etc.
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Post by: Huskie on November 28, 2008, 01:08:50 AM
Winning = not loosing!

Seriously, when i caught myself thinking about something cool that happened in game, this is winning. Loosing is when i think the time that i spent in the game...
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Post by: Meldread on November 28, 2008, 02:26:21 AM
I play a game to have fun.  When I am having fun I am happy, but I do not equate winning with happiness or fun.  I equate winning with success.  

This means I have to actually accomplish something.  I normally start out a new character with a hard to achieve goal, and then try to work toward that goal.  I normally fail because it's so difficult to obtain, but it is the short term and intermediate goals that I am after.  

An example:  I find a tablet that requires a high lore skill to read.  My PC considers himself/herself a lore master type of character.  He wants to read the tablet, but this means he is going to need some pretty powerful lore skill enhancing items.  

All of that gives me some goals:  earn coin, use coin to purchase lore items, use lore items to translate tablet.

Then after I translate the tablet it provides me with a new set of goals and challenges to overcome and achieve.  Along the way I have fun and exciting things happen.

I don't like to lose, but each time I create a new character I do so with the knowledge and mindset that losing is almost a certainty.  This allows me to have fun and keep playing without getting disappointed or discouraged.
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Post by: The Beggar on November 28, 2008, 03:46:08 AM
I like winning. It's fun.

Loosing all the time is not fun. I do not like loosing.