EFUPW Forums

Main Forums => Suggestions => Topic started by: Arch Rogue on June 27, 2011, 01:21:38 AM

Title: "/c changename"
Post by: Arch Rogue on June 27, 2011, 01:21:38 AM
Not sure if this is even possible (guessing it isn't!) but I think it would be awesome if PCs were able to change the blue name overhead. Obviously this may be abused by some people, so I was thinking this feature would only become available through the PC first being wanded (or having to app for the feature) so DMs can decide if the PC's concept/Bluff score etc are relevant or not.

In conjunction with a good costume and the 'set description' command this would be amazing for rogues and other shady PCs.
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Post by: TakenByVisions on June 27, 2011, 01:33:37 AM
The character would need to log out and back in for it to take effect after the script used LETO to change the name. Then I believe it would start creating new save files in the server vault with that new name which -might- be an issue for them if someone used a duplicate or whatnot.

I'd love this myself if it is possible to do without any issues.
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Post by: lovethesuit on June 27, 2011, 01:35:36 AM
Made a proposal for a Disguise system based in EFUSS and Disguise Kits (like bard song pages), but really there's no way to change a name outside Leto.
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Post by: Seanzie on June 27, 2011, 01:43:37 AM
YES
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Post by: Nightshadow on June 27, 2011, 01:50:59 AM
Arelith did the same thing with their disguise feature, and they said they were only able to do it due to running the server on Linux. As we seem to be running it on Linux as well (or at least, I read that on a thread about a Whirlwind Attack bug), this would indeed be possible, as an IG thing, not requiring LETO.

It tends to cause a bug with journals, however, in that your journal, which is not a server-side thing, is tied to your name. When your name changes, you get a new journal. There are some bugs associated with this (which are all avoidable by keeping the journal closed while changing names) which result in a complete loss of everything in your journal.
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Post by: TakenByVisions on June 27, 2011, 02:07:00 AM
Journals are saved as text files in your local vault. Even with a name change your old journal would be under the old name.
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Post by: Sternhund on June 27, 2011, 03:05:51 AM
I have seen this done before, but if I recall correctly one of the major issues we've had is making that work with our EFUSL system. I know a DM in the past has looked into it, and last I recall it's not impossible just difficult.
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Post by: Arch Rogue on June 27, 2011, 04:11:11 AM
A challenge for Johannes perhaps! I wonder...will he rise to it? ;)
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Post by: Drakill Tannan on June 27, 2011, 04:36:10 AM
I don't think this would be a revolutionary solution. All the metagamer needs to do is click on the portait of the disguised PC in the chat bar to see the account name. Making the conection is easy after that.

However, i'm all for it.
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Post by: Wrexsoul on June 27, 2011, 07:04:28 AM
There'd have to be a counter to it though, imo; For every skill-based disguise there needs to be a skill-based way to see through it.
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Post by: TakenByVisions on June 27, 2011, 07:17:11 AM
1d20 + Bluff + CHA modifier + level VS 1d10 + Bluff + Wisdom modifier + level
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Post by: Egon the Monkey on June 27, 2011, 09:25:20 AM
Spot, I'd think would be better. And I wouldn't see why an opposed check should be harder for the observer than the disguisee, that goes against the whole idea of opposed rolls. Unless scripted disguises were hard without a huge investment in bluff and risky even then, every single crook and spy PC will be using it as a sort of super-Stealth Mode that only requires a single skill investment, can't be countered by using detection buffs and doesn't break when you use items.
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Post by: TakenByVisions on June 27, 2011, 09:31:34 AM
Why would it break when you use items? lol
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Post by: Arch Rogue on June 27, 2011, 10:22:02 AM
Why is the suggestion forum public again?
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Post by: Egon the Monkey on June 27, 2011, 10:29:47 AM
There's absolutely no reason it should, and that's the point. There's a good argument for using disguises sparingly, but if it's scripted to be something you can just switch on, then it becomes better than sneaking around for many circumstances.

If you suspect a stealther you can respond by using detection consumables, spells, gear. Harder to detect a disguised PC if detection was also off Bluff alone.  Levels don't seem that relevant, if you take the skills you take the skills. For detect, something averaging out Spot, Listen and Bluff would be better. Allow PCs to buff up to detect a spy in their midst, but also even out the effects of such buffs.
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Post by: Portal Rat on June 27, 2011, 01:58:22 PM
Quote from: TakenByVisions;246996Journals are saved as text files in your  local vault. Even with a name change your old journal would be under the  old name.
That is only true for the player's personal journal. What they're talking about here are the journal entries under Quests and Completed Quests. This is important because a lot of EfU systems will pop up a quest entry as part of a help file, and that significantly complicates implementation of CoA's workaround.

Quote from: Drakill Tannan;247016I don't think this would be a revolutionary solution. All the metagamer needs to do is click on the portait of the disguised PC in the chat bar to see the account name. Making the conection is easy after that.

The idea is not to have a perfect disguise, but to give other PCs a clear unambiguous notification that the PC in question is attempting a disguise. In practice, it would be similar to how we don't metagame a lycanthrope's identity unless we've actually seen them change forms.
Title: What about none sneaky name change
Post by: DnDPnPPlayer on June 27, 2011, 02:56:05 PM
What about none sneaky name change

For example... often wilds characters (especially stargazers) will "name" someone.. or themselves and sometimes it can be difficult to "know" their name.  For example... I (player) know that "Trout's" name showed as "S"_something_or_other, however I always called him "Trout".  Another thing would be "overlapping" characters... such as several "Frog" or "Wolf" gazers at different times (there's probably something to prevent these from occuring at same time I'm just not aware of it). I know that Niven (my character) used to introduce herself as Genda and had the papers to "prove" it, whenever she was on the "Cursed Stone".  Also I remember one character that was originally titled "Griffon"... however lovingly was redubbed  "Fish Bait" or just "Bait"... after he willingly acted as such.
 
Not really a suggestion... but maybe I should keep a paper journal nearby for people's alias's.
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Post by: lovethesuit on June 27, 2011, 03:36:56 PM
My idea was to have Disguise Kits, with different patterns for, say, Human Commoner, Male, etc. etc.. These would each have a different DC required to apply them, based on the detail involved. The DC could be determined by EfUSS Disguise + 1/2 Bluff as your total Disguise modifier. They would take 1 minute to apply, uninterrupted. Faction disguises would be possible, but faction members would get a Spot check to recognize the disguised person, based on the same system as Pick Pocket detection. Magical disguises would be available with extremely high DCs, allowing you to disguise your alignment, disguise as a monster, or certain famous NPCs in history. Imagine getting such a famous PC that a disguise is made to honour them!

Optionally, some of these disguise patterns could require base items for use. Like a Simple Robe and Pot Helm to become Pat Helms, man-about-town.