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Main Forums => Suggestions => Topic started by: lovethesuit on June 27, 2011, 04:03:27 PM

Title: Leaving Traps in Bilby's
Post by: lovethesuit on June 27, 2011, 04:03:27 PM
I finished Bilby's quest, and in the exit way I got hit by two spiked traps in a row, blocking the path entirely between the statues. They were not scripted traps, as they were not detected and they didn't reset. I think it's incredibly obnoxious and mildly hilarious that somebody just left traps here, and it's not the first time either. I know leaving traps unattended or using more than one damaging trap is against the rules already, but I think in a situation like this, designed to blatantly troll other players, there should be a pretty hefty punishment for it.

This even cost me a points penalty on an otherwise perfect run, which I think is more of a bug than anything.

Based on the scoreboard, it's one of these characters: Roberts Cain, Tycho Welbruch, Ash, Sabal Pyder, or Clyde Bekowski.

It happened at 9:02 AM, GMT-8 (PST), in SQA - Bilby's Chambers, with the character Cayden Blueprint on the account lovethesuit. Hope it helps you check the logs for the guy that did it.
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Post by: Egon the Monkey on June 27, 2011, 04:10:02 PM
Happended to me a few times, months ago when I played Utucha. I thought it was a bug, since you can't disable Bilby traps and they were the same sort of spike traps as in the main part.
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Post by: Keeper of the White Wyrm on June 27, 2011, 04:12:17 PM
In trap heavy areas, they sometimes bug and this occurred.

Not a player's fault.
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Post by: Caster13 on June 27, 2011, 04:14:49 PM
This has happened to me on a few occasions and I always presumed it was a lagging trap script.
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Post by: Explosive Behaviour on June 27, 2011, 04:17:56 PM
Happend to me, and I was the first one to do the quest. Its a bug, and sucks when it screws your score :(
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Post by: lovethesuit on June 27, 2011, 10:28:12 PM
I won't rest until there is justice.

(What a weird bug. Wellp, sorry.)
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Post by: Relinquish on June 27, 2011, 10:55:14 PM
You've never done trogs and fell through the pit in the boss room? It's the same bug (sounds like)
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Post by: Nightshadow on June 27, 2011, 11:12:03 PM
It's very, very annoying. It'd be nice if all the traps turned off once you opened the exit door, and would turn back on once someone opened the entrance to the trap room.

Nothing worse than carefully going through it, sneaking past the dog, getting all nine gems, not triggering a single trap, then BOOM! You trigger a trap that doesn't exist.
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Post by: AGOTFANBOI on June 28, 2011, 05:04:36 AM
Happened to me on a rogue second week of the new server.  Almost identical to you lts..just a bug(the random traps, not LTs). Does totally gimp your score to boot.
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Post by: Canzah on June 28, 2011, 10:06:06 AM
Suffice to say, it's difficult to do this one when you/the server is lagging.

You need to wait a considerable amount of time for the game to "register" your movements, or it will think you just moved straight across a trap instead of maneuver past it. Or at least that's how I felt it was.
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Post by: Portal Rat on June 28, 2011, 12:58:10 PM
This thread has cleared up so many mysteries for me. I would have bug reported it, but I could never repeat the problem. Partly because I still suck at Bilby's quest.
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Post by: Porkolt on June 28, 2011, 01:25:34 PM
Quote from: Nightshadow;247173It's very, very annoying. It'd be nice if all the traps turned off once you opened the exit door, and would turn back on once someone opened the entrance to the trap room.

No way, part of a viable strategy is going through the exit door first.