The spawn point at the cave outside of the gates of mistlocke, it has creatures that spawn nearly ontop of the spawn point.
That's the risk of spawning there.
Since when are spawn points supposed to have spawns that can insta-fugue you next to them? Especially when such great lengths are done to keep creature spawns far enough away from transitions and such, It's the same idea, isn't it?
It's not a safe place, it's a cave in the forest. If you choose to spawn out there you do so at your own risk.
The monster spawns points are not precisely on the cave, but several tiles away. If PCs drag the monsters there, or monsters see you from far away and rush after you, that's up to you to survive.
I added it for the werewolf that was claiming the Crossroads as his territory, it's definitely not something I feel needs to be a safe spot.
I figured you'd take the same approach as monsters sitting on transitions that can kill you as soon as you appear...
Not going to argue it, but I figured it wasn't intentional.