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Main Forums => Bug Reports => Topic started by: Staring Death on July 19, 2011, 11:34:49 AM

Title: Lizardfolk invasion
Post by: Staring Death on July 19, 2011, 11:34:49 AM
They only spawn as a pair, meaning that there always was only one axe thrower and one decay trooper. A new one would only appear once we slain one of two!
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Post by: Juzza on July 19, 2011, 11:51:29 AM
Granted they were killed quite quickly but this was indeed the case with the exception of the Warlord making three.
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Post by: Equinox on July 19, 2011, 04:48:43 PM
Perhaps it may be better to move them to the bridge and increase the spawns?
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Post by: Mort on July 20, 2011, 06:15:32 PM
No, there was a bug. There should have been roughly 6-7 at a time. I'm not sure what caused it however. More information would be helpful.
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Post by: Staring Death on July 20, 2011, 06:19:27 PM
I'm afraid I'm not sure what additional information I can add. They spawned at the transition, and we killed them nearby. One decay trooper and one axe thrower. When one was killed, it was replaced by the same type of lizardfolk. None spawned out of that cycle, except the boss at the end.
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Post by: Mort on July 20, 2011, 06:31:22 PM
Were you here from the start? Or did you jump in?
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Post by: Staring Death on July 20, 2011, 06:36:19 PM
When I arrived, one lizardfolk was attacking the NPC near the bridge on Mistlocke's side, and the axe thrower was somewhere near Muskroot's tower.

A few PCs were in the crossroad area at the time, and one or two were trying to help the NPC.
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Post by: Mort on July 20, 2011, 07:15:55 PM
That helps! Thanks!
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Post by: Caster13 on July 22, 2011, 10:35:42 PM
An orc invasion that just happened 5 minutes ago (approx 6:30 PM EST, 22 July) only spawned 1 shaman, 1 warrior, 1 berserker, and 1 hunter.

None others were spawned after those four were killed.