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Main Forums => Suggestions => Topic started by: Kobold_Warlord on August 09, 2011, 03:15:31 PM

Title: Trap flagging
Post by: Kobold_Warlord on August 09, 2011, 03:15:31 PM
Is it possible to visually differentiate between traps I have flagged as a rogue and those I haven't?  In quests with MANY traps, i have hard time remembering which ones i've only detected and which ones I've flagged for my group.  

For instance, spotted could be red, flagged could be blue?

Thanks

Kobold
Title:
Post by: Snoteye on August 09, 2011, 04:33:36 PM
You could leave a pebble.
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Post by: lovethesuit on August 09, 2011, 06:45:21 PM
You -can- change the colour of traps, both friendly and unfriendly. It's designed to help people with color blindness. Look it up on NWN Wiki, they'll probably have the means to do it listed.
Title: a pebble
Post by: Kobold_Warlord on August 10, 2011, 01:22:32 AM
a pebble

a pebble...

anyway, i looked up the color suggestion, it's an addition to nwnplayer.ini

[Trap Colors]
FriendlyColor=0,255,0
HostileColor=255,0,0

However, this only works for enemy vs party traps.  The traps in my suggestion were all enemy traps, the distinction being flagged vs unflagged (for easy party spotting).

Kobold
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Post by: Bearic on August 10, 2011, 02:59:35 AM
I think Snoteye meant marking the traps that you've done with items like bullets for slings, as one solution.
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Post by: Ebok on August 10, 2011, 03:41:21 AM
Wasn't marking traps with items frowned upon? I seem to recall it being common practice in the UD to mark them with arrows, and that always caught slack. It was lag related, or the fact that the next quest group had everything auto marked by arrows. I dunno. The simply way is just to remember. >_>;
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Post by: Kobold_Warlord on August 12, 2011, 01:57:48 PM
Yes, I realize that the pebble suggestion was to use items to mark which are flagged and which are not...not super practical for the flagger or for the server.

Oh well.
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Post by: THEDiamondJ on August 12, 2011, 10:18:26 PM
I think what was frowned upon in the UD was marking traps with arrows that were NOT flagged, to keep your party members from stepping on them.