EFUPW Forums

Main Forums => Bug Reports => Topic started by: Incorrigible on August 28, 2011, 03:37:02 PM

Title: Broken Transition
Post by: Incorrigible on August 28, 2011, 03:37:02 PM
Well, there've been a lot of broken transitions around, but nowhere to really report them. So I'm making a new 'typos' thread for it! Here is one to start with.

(http://i219.photobucket.com/albums/cc268/derek-draconis/nwn%20stuff/buggedtransition.jpg)

I accidentally blocked out too much, but when approaching that transition it says [The rocky tunnels seem to continue on for a small length before exiting on a verdant forested area.]

The transition into said forested area is brokeded, though it looks sooo pretty and interesting! *swoons*
Title:
Post by: xXCrystal_Rose on September 06, 2011, 04:05:35 AM
(http://i219.photobucket.com/albums/cc268/derek-draconis/brokentransition.jpg)

Area had oozes in front of it and stuff. The transition is called [Journey Within]. BOM popped over and saw it ^^
Title:
Post by: TTH on September 06, 2011, 02:01:32 PM
A great deal of the Exploration Area's (IV too, iirc) do not connect properly to transits within, so too the one with the house in it. It's surrounded by a very large fence.
Title:
Post by: TTH on September 06, 2011, 03:03:11 PM
Underground III (3) area doesn't connect with the first transit found within
Title:
Post by: xXCrystal_Rose on September 06, 2011, 03:21:39 PM
Yea, the underground area 3 seems to have two randoms in the map. Both of them look about the same and neither of them work. I just found the other one that goes with the screenshot I just posted. I bet it's the wyvern flayers' fault, breaking the transitions to the mountain randoms so they aren't found!
Title:
Post by: Talir on September 09, 2011, 01:38:37 AM
I've done something that I've no belief at all will fix it.

Theoretically, it should all work.

Cross your fingers.
Title:
Post by: Talir on September 09, 2011, 10:56:45 AM
Let me know if this is still an issue and explain as much as possible, without spoiling for the rest what these areas include and how they look/work.
Title:
Post by: Talir on September 10, 2011, 12:55:57 AM
Should be fixed next reset.

Let me know if the bugs continue.