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Main Forums => Bug Reports => Topic started by: Porkolt on February 14, 2012, 08:03:08 PM

Title: Erroneous damage on ending rest
Post by: Porkolt on February 14, 2012, 08:03:08 PM
Account: Porkolt
PC name: Shir'rak

Just now, I rested, starting at full health. Upon completing the rest, 34 damage was deducted as though by that script that prevents you from always resting up to full health.

Other than the 34 damage there were no other irregularities (spells memorized as normal, items recharged, etc.).



34 damage is not much of a big deal when you're playing a high HP class, but I reckon low-level mages would be quite devastated.