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Main Forums => Suggestions => Topic started by: putrid_plum on March 06, 2012, 02:33:09 AM

Title: Tribal Shaman Perk
Post by: putrid_plum on March 06, 2012, 02:33:09 AM
So, I was thinking.  As awesome as +3 hide and move silently is for a sorcerer, wouldn't something similar to the old totem warrior perk be a bit more fitting and on par with the power of the other perks.  Perhaps  +1 fortitude and will saves IN the wild to replace the hide and move silent bonus or +10% movement bonus in the wilds?  I sort of see what was trying to be done but I just don't understand the logic.  I think something wilderness themed would fit better for a tribal shaman.
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Post by: Spiffy Has on March 06, 2012, 02:38:33 AM
...You're saying +1 fortitude and will and 10% movement speed increase would be better in the wilds?

I like my hide/ms thanks.
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Post by: Ebok on March 06, 2012, 03:01:51 AM
No, sorcerer stealth is absolutely amazing.
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Post by: putrid_plum on March 06, 2012, 03:05:27 AM
no i mean one or the other
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Post by: Spiffy Has on March 06, 2012, 03:08:37 AM
Oh! Okay, yea. I'd like the option to take +1 fort and will and 10% movement increase. Sounds cool
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Post by: putrid_plum on March 06, 2012, 03:18:04 AM
Huh? I suggested replacing the hide and move silently bonus you get at L1-L2 with a +1 will/fort save in the wilds or 10% speed increase, like the old pathfinder or totem warrior perks.  I though my post was pretty clear, lol.  I suppose not.  Anyways, seems a bit more tribal themed since tribes are in the wilderness normally, and less in cities.  The hide and move silently is OK I guess, but seems onyl good if you devote you entire build that way and gear, while the other backround perks offer much more without such, which was what I thought the backrounds were for to add more without having to do a super specialized build.
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Post by: Egon the Monkey on March 06, 2012, 11:09:02 AM
There's a lot of H/MS sorc gear knocking around, but sorcs are always hurting for skillpoints on account of being a 2 SP class without Intelligence as a mainstat so they never use it. Needing INT, CHA and DEX makes stealthing far harder than on a wizard.

The rest of the stuff is pretty cool even withotu the H/MS. I'd consider making stealth viable to be a bonus on top of the other cool stuff.
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Post by: putrid_plum on March 06, 2012, 10:05:19 PM
I just find it a bit silly you need to devote you build to it if you want any of those low level benefits.  I like the rest of the perk alot, I just find it lacking in the 1st tier, perhaps even giving it the ability to rest in the wilds with only a bedroll?
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Post by: putrid_plum on March 10, 2012, 04:16:23 PM
L1/2: Rest in the Wilds with only a bedroll, 3/day Charm Animal

L5: 10% DI fire/ice/acid/lightning, 10% speed bonus in the Wilds

L8: Animals don't attack you, +2 wisdom

i think this is on par with the other perk backrounds and much much more nature/tribal theme than focuses on a halfling stealth build character