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Main Forums => Suggestions => Topic started by: MirrorMask on March 07, 2012, 11:56:47 PM

Title: Locked Doors in the Wilderness
Post by: MirrorMask on March 07, 2012, 11:56:47 PM
I suggest some areas containing random things like creatures and maybe some very minor random loot be scripted in.  As a PC who wanders the wilderness, it's my experience that there are far more areas that require a specific key than there are of doors that need to be picked open/knock spelled/ plainly unlocked.  perhaps it is just my personal experience, but I feel it might be exciting and fun for everyone to have the areas possible move with resets or contain a bounty-head sometimes, or just plain be empty with some neat rp/setting stuff inside.
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Post by: One_With_Nature on March 08, 2012, 07:30:51 AM
Not sure what you're talking about, the server already has plenty of this. Perhaps you're just not looking hard enough.
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Post by: Valo56 on March 08, 2012, 07:56:55 AM
No, most of the doors out there require a key, and I am guessing just aren't meant to be opened except by DM's for events, or by anyone lucky enough to get a key from DM's. Though there are a number of doors that have DC's and can be unlocked by players, but the former is in the majority.
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Post by: VanillaPudding on March 08, 2012, 08:05:09 AM
This is mostly because an area simply doesn't exist behind those doors. Whether it's ruined, sealed off, or whatever else ICly doesn't matter much. I think that a  few random areas (doors around the village, old stones, wilderness) similar to Mort's current system that allowed someone with open lock to enter would be pretty cool though!
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Post by: MirrorMask on March 08, 2012, 03:20:04 PM
Yes.  I think everything is fine as is, I would just like more doors to pick open.  What's a man with OL +20 to do?
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Post by: Egon the Monkey on March 09, 2012, 05:11:13 PM
Go and explore the server more because there are some amazing things behind tightly locked doors in ruins, you just clearly haven't found them yet. I hope you have stealth! :)