EFUPW Forums

Main Forums => General Discussion => Topic started by: Nuclear Catastrophe on April 01, 2012, 08:27:59 PM

Title: Recent changes to the XP system discussion ['obvious joke is obvious']
Post by: Nuclear Catastrophe on April 01, 2012, 08:27:59 PM
As per the latest announcement http://www.escapefromundeath.com/forums/showthread.php?p=281380#post281380, feel free to post your thoughts and experiences (excuse the pun) with the new system here.
Title:
Post by: Jasede on April 01, 2012, 08:31:19 PM
I for one am glad OP dwarves are finally put into their rightful place.
Title:
Post by: Balop on April 01, 2012, 08:44:31 PM
i'm glad the dwarves are dead
Title:
Post by: Perroy on April 01, 2012, 08:44:50 PM
this is a disaster
 
 
for the delving
Title:
Post by: One_With_Nature on April 01, 2012, 08:45:35 PM
trololol
Title:
Post by: Ebok on April 01, 2012, 08:52:48 PM
Quote from: Jasede;281384I for one am glad OP dwarves are finally put into their rightful place.

This.

I've never played anything with a level adjustment on efu before, so I cannot comment on any other part of this change.
Title:
Post by: putrid_plum on April 01, 2012, 09:00:06 PM
DM team will never stop the xp, viva la XP!
Title:
Post by: athousandyearsofpain on April 01, 2012, 09:02:46 PM
[SIZE="5"][COLOR="Red"]THA DELVIN'''''''[/COLOR][/SIZE]
Title:
Post by: Spiffy Has on April 01, 2012, 09:14:53 PM
Am I to understand this correctly, the DM team will decide in favor (or not in favor of) those who have the ability to level quickly and gain loot and XP to pursue their goals?

Those unable to do so will be given a small to large leeway in XP gain, so someone with a history of being mechanically incompetent will gain Xp faster than another individual who can say, get level 7 in a day?

Even then, why should our PvP record be taken into account for this change? Some players can make level 3 goblins seem like overpowered monsters, while others hopelessly get subdued even on a level 10 sorcerer. But that is skill that takes time an effort to accrue. XP gain should not be adjusted to compensate for competency or incompetence.

.1 LA adjustment might seem small, but for PCs who depend on high levels  to survive (A high profile PC is target for assassinations, for  example, and he wouldn't stand a chance with low hp that comes with low  levels, and it means he has to gain XP ASAP, any minor detriment to this  is hindering!


How is this a positive change? :???:

This might seem angst filled, but I don't get why this change was made.
Title:
Post by: Big Orc Man on April 01, 2012, 09:17:41 PM
This is not an arena server.

This is a story server.

If a player consistently underperforms, that should not prevent his or her successful plotting against others who routinely overperform.
Title:
Post by: Frenzied on April 01, 2012, 09:30:07 PM
Thanks for this change. I am finally getting the right amount of xp from doing the granary quest.

But I do have a question. If I am getting 1,500 xp per run through the granary, will this effect the output of other quests by making it adjust itself, or will the multiplier stick to other quests as well?

At least I will be able to contribute to the story now.
Title:
Post by: Pigadig on April 01, 2012, 09:32:08 PM
Only 1500 xp? Clearly you are too much of a power player Frenzied. I am getting a paltry 10,000 xp and I am sure that more of my Granary friends are getting more.
Title:
Post by: Winston Martin on April 01, 2012, 09:33:56 PM
It seems  like this measure will promote RP over questing, which is great, but is there something in the future to level out potion bloat among players which refuse to stop questing? Maybe they will earn "potion increments" instead of a full potion.

Maybe a player could automatically be placed in a "tier" according to their efusl record and instead of looting a quest as normal each player gets a random loot generator that kicks in at the end of a quest. If they do alot of quests they get say .5 light heal potion, and if they quest rarely they get 1.5 light heal potion.

This would put emphasis on the seriousness of questing in EFUM. No more wordlessly smashing grainary for pots, but because the town needs its grain supply and its either drive the goblins out, or our town starves.

*edit* This would also reduce the need for powerbuilds and ridic. drawn out or horribly 1 sided pvp battles.
Title:
Post by: Gotham on April 01, 2012, 09:36:30 PM
I suggest putting a LA on Half Elves because of their bonuses
Title:
Post by: SanTelmo on April 01, 2012, 09:48:21 PM
Tau disagrees.
Title:
Post by: Twelve on April 01, 2012, 10:08:26 PM
Quote from: Gotham;281402I suggest putting a LA on Half Elves because of their bonuses

 
Give half-elves a LA and I will start playing them.. I always felt they were too over-powered for me to play with any semblence of integrity.
Title:
Post by: The Old Hack on April 01, 2012, 10:22:42 PM
This is workable, but you could improve on it by giving damage reduction and saving throw bonuses to those who perform poorly in PvP, and conversely have more successful PvPers take extra damage and impose saving throw penalties on them. Possibly also give them a spell failure chance (and maybe a flat 10% healing resistance, so every time they use healing it has a 10% chance of not working at all.)
Title:
Post by: Guns 'n Roses on April 01, 2012, 10:34:20 PM
A lot of us players have fantasised of being stronk and powerful right off the bat, with a background story that fits. The grind to get there has bothered most of us, so we turn to factions for free XP. Some people even join factions and do quests while they're at it, really combining the best of the two. All that effort to beat H'Bala. Wouldn't it be an idea to gradually diminish the strength of NPCs such as H'Bala and the Agony for example? But also the Shargaas Devouts, since a lot of players still die to these NPCs. That way, PCs would become relatively stronger while the server keeps up the feel of being rp orientated and we would not need complicated systems to keep balanced XP gains.


EDIT: You inspire me erry day, WinstonMartin. Fair as it seems though, there has to be some room for discrepancy. You need to always keep in mind that the people who actively go out on their quest for potions pursue their dreams; whereas those of us who prefer the ambience of the townsquare really just prefer flashy outfits.

EDIT II: I just read my post over. It doesn't really seem to correspond to the OP. There is a point I tried to make though... I forgot it over the server time out.
Title:
Post by: Big Orc Man on April 01, 2012, 10:38:09 PM
TOH - I like your suggestions.

Keep them up, folks.
Title:
Post by: xXCrystal_Rose on April 01, 2012, 10:52:17 PM
I'd believe this... if it weren't so openly broadcasted and discussion wasn't as encouraged as it is. Nice one though!
Title:
Post by: RuinedDesires on April 02, 2012, 12:06:15 AM
As number one pvper, all I have to say.

Its about time you gave these chumps a way to get on my level.
Title:
Post by: One_With_Nature on April 02, 2012, 12:09:52 AM
Crytalos inhaling too much mist again i see, on another note i suggest this is put in the suggestion forum K?
Title:
Post by: CaptLars on April 02, 2012, 12:19:03 AM
Idk why you felt that you needed to nerf the dwarves, I feel as though I recently stunted the growth of the delving far more than any xp change muhahahaha
Title:
Post by: One_With_Nature on April 02, 2012, 12:19:24 AM
Also i suggest that all players have a tool that automatically subdues themselves when they subdue another PC. That way everyone is equal.
Title:
Post by: FanaticusIncendi on April 02, 2012, 12:35:24 AM
So long as I get to keep my phat loot, I don't care.
Title:
Post by: Decimate_The_Weak on April 02, 2012, 01:53:54 AM
Any mechanical changes between good/bad PvPers is taking it too far.

I don't disagree with this new XP system as I honestly won't pay much attention to it, like most of us probably.
Title:
Post by: TeufelHunden on April 02, 2012, 03:03:29 AM
Nerf BOM
Title:
Post by: CaptLars on April 02, 2012, 04:28:12 AM
Quote from: TeufelHunden;281445Nerf BOM

^^
Title:
Post by: Seanzie on April 02, 2012, 04:51:05 AM
What time is is?!? -APRIL PHOOLS TIME-
Title:
Post by: Knight Of Pentacles on April 02, 2012, 05:18:40 AM
Lamest one yet. Bullywugwugwug.
Title:
Post by: Big Orc Man on April 02, 2012, 11:54:14 AM
It was but a distraction for the actual April Fools joke.

All critics, please report to THE CHAMBER for "questioning".
Title:
Post by: johanmaxon on April 02, 2012, 12:27:16 PM
^I don't get anything of what he tries to say. Someone explain please? WHAT ACTUAL APRIL FOOLS?!
Title:
Post by: Gotham on April 02, 2012, 03:43:31 PM
Quote from: johanmaxon;281477^I don't get anything of what he tries to say. Someone explain please? WHAT ACTUAL APRIL FOOLS?!

It is better to live on in ignorance then to know those horrible truths which creep at the edge of human perception