Quote from: LORD RWG, PRAISE BEFrankly I always thought the -coolest- thing to do would to make the Withering occur on-bite akin to a zombie outbreak, when combatting withered enemies. This creates some actual danger to fighting them and a somewhat badge of honor for those brave enough or heroic enough to undertake the endeavor. It would also make all H'balan creatures, even the ravens/smaller creatures, greatly more feared.
The idea that entering the wilds is dangerous because of the withering could remain, it just adds more -OOMPH- to fighitng/avoiding/fleeing H'balan creatures. Frankly right now a low of h'balan spawn isn't that feared unless DMs are overseeing their involvement in matters.
Removing the withering/time aspect, add a Withering "Bite" or special unique ability that both PC H'balans and NPCs can utilize to make themselves a far more menacing and fearful presence. One bite isn't instant death but raises some concerns, too many and you move up a withering stage. Some creatures bites will do more withering to your PC than others, etc.
A rough brainstorm mind you.
It's a good idea on paper, but in practice I fear the balance required would be quite difficult to achieve. Perhaps this type of system could be -added- to the current in some form (and DMs can already modify withering levels for special events), but I don't think it would work out well in the end if the current system was dropped completely.
If anything, due to the lack of IC effort / progress, I'd like to see the Withering start effecting the current safe areas in order to further pressure people into getting out there and doing something.
Yes, it wasn't a suggestion which is why I didn't put it here, Thomas :P
Obviously there is less exploration nowadays. The areas are much more dangerous, with monsters mutated by radiation - I mean, changed by Withering, everywhere.
Which is why I think the exploration should be a bit more rewarding. Perhaps by use of those "rubble" placeables, with random search DCs, and untied to the level/quest, like the ones in Gnolls' quest? That'd also help drive the point of us being basically in a post - apocalyptic setting, foraging into the lands formerly claimed by a civilisation much more powerful than ours.
RwG was just stating his thoughts related to http://www.escapefromundeath.com/forums/showthread.php?p=292739#post292739 is all.