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Main Forums => Suggestions => Topic started by: putrid_plum on June 29, 2012, 05:11:05 PM

Title: Drugs and Withdrawls
Post by: putrid_plum on June 29, 2012, 05:11:05 PM
I think the system should be tinkered with a small bit.  I tried a drug once, been addicted for 2 days now (8 or so hours) where I spent hours real time in game, yet the withdrawl effects seem extremely harsh and long lasted for a single time use.  I've been blinded with large stat loses for this single shot use?  It seems crazy.  The DC t beat the addictions are high and come very very slowly.  I have seen I think 2?  Anyways, a scaling with amounts and use should come into play better.
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Post by: Jasede on June 29, 2012, 06:07:08 PM
I've never been tempted to try this system because of how severe and incredible the penalties seem, for more and more weakening gains.

I guess EfU is sending a message: don't do drugs, you'll regret it. But if you do, you might get some DM loots for playing in character! Except the loots will be a trip to the rehabilitation clinic.
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Post by: Luke Danger on June 29, 2012, 07:19:23 PM
This was a long time ago, but back when I played Gloin he took ONE drink of alcohol (in-character since hey, dwarf) and was immediately 'addicted' to it. And it wasn't something super strong, IIRC.

So while certain wonderdrugs probably should be high risk/high reward, most of the stuff should probably be low risk/low reward.
At least, that's my 2 cents. Though I do like the 'don't do drugs' message :p
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Post by: Pool on June 29, 2012, 10:52:20 PM
Quote from: Jasede;293695I've never been tempted to try this system because of how severe and incredible the penalties seem, for more and more weakening gains.

I guess EfU is sending a message: don't do drugs, you'll regret it. But if you do, you might get some DM loots for playing in character! Except the loots will be a trip to the rehabilitation clinic.


Accounted for.

Phaladrine is a hell of a drug. :U