EFUPW Forums

Main Forums => Suggestions => Topic started by: The Old Hack on July 18, 2012, 01:26:02 AM

Title: The Big Event Server
Post by: The Old Hack on July 18, 2012, 01:26:02 AM
Okay, I am a tech idiot, so feel free to jump all over me if this is infeasible, but...

Something struck me during the Targus event. Server lag is usually very harsh during these things. But at the end of EfU: A where we had very serious lag issues, the end itself was made possible by creation of a severely slimmed down module where only the key areas remained, all other nonvital areas got thrown out. This almost completely eliminated lag.

Wouldn't it be possible to do something similar for events like the Targus thing? Use slimmed mods for them? And then either ask for the patience of nonparticipants while they ran or alternately run them as a separate server but connected to the main one.

No idea how feasible it is, just felt it might be worth throwing out here.

~tOH.
Title:
Post by: lovethesuit on July 18, 2012, 01:29:00 AM
That's a really cool suggestion. Off the top of my head, I'm thinking of the people who don't/wouldn't attend that thing who might be restricted to a smaller group of areas. But if that were resolved some other way (a DM running a parallel event elsewhere) this could be a fine solution.
Title:
Post by: Dr Dragon on July 18, 2012, 02:03:37 AM
Mandatory perma death PVP event anyone who shows up most fight, and no raises at the end. I gurantee you will see a deterence in lag, and people showing up.
Title:
Post by: Aethereal on July 18, 2012, 02:53:40 AM
Quote from: Dr Dragon;296301Mandatory perma death PVP event anyone who shows up most fight, and no raises at the end. I gurantee you will see a deterence in lag, [COLOR="Red"]and people showing up.[/COLOR]

That seems counter-productive for events that tends to be designed to involve or at least allow spectators. Some DM events are permanent death which require smaller groups as it is, the issue at hand is regarding events which inherently involve larger numbers, for which I think TOH's suggestion has merit.
Title:
Post by: Mort on July 18, 2012, 03:48:02 AM
It's been tried. The lag is due to PCs being in the same area. 20-30 PCs in the same area does this.
Title:
Post by: Dr Dragon on July 18, 2012, 04:12:16 AM
Well Garagos would be sick of all these idiots who show up, and dont do anything in a glorious arena meant for bloodshed. My solution will definitely cut the amount of people in the area, and thus reduce the lag.
Title:
Post by: Oskar Maxon on July 18, 2012, 06:23:17 AM
So would locking the server so no one can log in, DrD.
Title:
Post by: The Old Hack on July 18, 2012, 09:19:10 AM
The ideal DrD server: one where only he can play and everybody else are locked out. >.>
Title:
Post by: Bonhomie on July 18, 2012, 09:23:22 PM
Once the participants for this particular event moved into the vault, lag diminished to very acceptable levels.
Title:
Post by: GoBold on July 18, 2012, 09:45:36 PM
[SIZE="1"]If only they had staid there.[/SIZE]
Title:
Post by: Dr Dragon on July 19, 2012, 09:20:17 PM
Quote from: The Old Hack;296336The ideal DrD server: one where only he can play and everybody else are locked out. >.>



The ideal DRD server where events are permadeath, and people who dont have the stomach for it stay out. Locked out would imply that there is no way to enter. People would be keeping themselves out.