This quest seems too difficult for a party of six who are mostly around level 4-6, one level nine does not justify an increase of this magnitude, which was the hardest version of the quest I have ever seen.
With the loot I've seen come out of this quest, it is justifiably hard. (And also, totally not "too difficult.")
And when The Scotty B. says it's not too difficult, there's no way it's too difficult. I represent the below average player, on team Mediocre Mechanics.
I've never done this with a lvl 9 character in the party, but I have done it with two lvl 8s while I was lvl 3 and I managed to stay on the frontline for nearly all of it. It might have a scaling issue with lvl 9 PCs, but it seemed pretty reasonable with lvl 8 PCs.
That was probably the hardest half of flayers I've ever done.
for perspective, there was a time when Mort spiced the quest with assassin vines, and this time, unspiced, it was harder even than that.
O_O
I was on that vines quest.
It could be described as "sadistically spicy" :P
Did you get a lot of slingers or something?
Slingers? 2 words;
Entropic Shield.
Blunt weapon+iron guts+don't storm open spaces. Easy quest, excellent payout. No need to tweak it imo.
The main difficulty come from it's length that has buffs wear off before meeting the boss.
I noticed that mainly the people in the group who died re the one complaining it was too hard.
I have one thing to say. I know for a fact most of the people who died came on the quest with bugger all healing and either chose not to use buff potions or didnt have those either.
So if you want to rickroll quests like broodhive which is perfectly balanced imo, USE YOUR CONSUMABLES. its the main point of survival, they are there to be used, not to make your invent look pretty.
I personally am rather tierd of going questing with people who quit and complain "its too hard" because they were a) not supplied or b) incapable of using their buff potions caus they want them for pvp.
Also, that quest is not that hard if you take a wizard or someone who can addd to your frontliners power. and dont have a level 3 tanking.
I personally think this quest is perfectly balanced, the great loot and huge exp is worth the danger.
And just so people know i was a lvl 5 druid fighting at the front and back, not some powerbuild badass.
((So if you want to rickroll quests like broodhive which is perfectly balanced imo, USE YOUR CONSUMABLES. its the main point of survival, they are there to be used, not to make your invent look pretty. )))
99.9% Of quest deaths is due to this fact..espeacially on folks new to the server. Better to have used them, and survived, then to hoard them for the time you really "need them", which is every quest. Though folks think that they will not die to the six ghouls surrounding them, so why burn up expendables..
-end rant-
Actually, for Broodhive, a really effective trick is to have backliners collect loot and use the many "heal target" devices from there on the frontliners as they go. It saves them taking breaks from hitting stuff, saves on their potions, and since they'd call on the things to replace potions otherwise, it works out. Same goes for the summoning devices, which are very useful as distractions.
@cruzel
I prefer just charging them or getting out their line of sight. They are though, the nastiest thing there short of the big spiders, which is why I asked.
I will probably try this quest one more time given what I am hearing. I've only done it once, and I like to think I play cautiously esp. on a quest I've never done before. We had a party of 4 - two frontliners and two mages. We survived, but one of the mages was about worthless as could be IMHO - did no healing on anyone I saw, never saw him add much to a fight, and he ran INVIS most of the time. I burned through 3 wands of summoning, all my healing bags, rings, potions, scrolls, half my items of healing - LOTS of consumables were used keeping folks going (20 lbs worth of wands, rings, scrolls, potions, and healing bags to be exact!). So yes, it is survivable, but it will cost you if your party isn't optimal. I really felt like we effectively had a party of three. I'm guessing if we had a larger party, it would have scaled to be even harder! I didn't feel like I got anywhere near the "reward" for the amount expended - that's why I'm not likely to do the quest again unless it gets "better" on the next go.
This forum isn't for suggesting the best way to smash through quests.
correct, it isnt. my point which is backuped up be incarnate, is that people who die and complain the quest is too hard, are usually just not using their supplies. I have experienced it many times, and it frustrates me to see people whinging about it. But the basic principle for -any- quest is make sure you are properly equipped and have a balanced team of frontliners and backliners. because even while your 3 lvl 8 fighters may do hideous damage, they need backup in order to be effective.
Quote from: ScottyB;104146With the loot I've seen come out of this quest, it is justifiably hard. (And also, totally not "too difficult.")
And when The Scotty B. says it's not too difficult, there's no way it's too difficult. I represent the below average player, on team Mediocre Mechanics.
The ScottyB has spoken, I myself think that the Brood Hive quest is both awesome and not too difficult for what it gives in reward. High XP, and relatively high chance of getting very good loot. And I find it quite strange that Nihm is the one saying that it is too difficult, he seems to finish the quest quite easily most of the time.
Simply because a quest gets rough two out of ten times does not mean that it needs to be changed and made easier. Quests should never be too easy, if it was easy all the time then questing on EfuA would be very stale.
By the way, I just did this quest recently with one level 9 in a party of five, three of the others including me were level 4 to 5, the last was level 8 or 9 and it went well enough.
That's right Wern, it went well enough. And the party was actually higher in average level than the time which I described. Our next highest from the nine was a seven this time, not an eight however.
Just from that one slight difference, it was a totally different quest. I think when a quest becomes twice as hard when average level is actually lower, something needs a tweak.
My comments aren't about the quest in general, which I think is fine. Nor am I complaining because I died, since I didn't. Nor am I insulting anyone's family.
I'm saying the quest spawn : level ratio needs a tweak, that's all.
This quest may need its reward boosted! I generally use ridiculous amounts of supplies (mostly healing) to stay alive and get little money/potions out of it, excepting one time when it was spiced.
...
This quest is a divine Grind.
But really fun.
I wouldn't mind a few Flayer Sorcerers.
I think that perhaps the loot tables could be adjusted and more healing/restoration/elemental resistance could drop and less other stuff. It is a hard quest, and the rewards very rarely make it worth it because of how random some of the loot is - IE: It can be great for one PC, such as a druid, 90% of the time, but the rest of the party's out of luck. 10% of the time you'll get amazing stuff though and it's worth it.