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Main Forums => Suggestions => Topic started by: WutWutWutWut on July 26, 2012, 07:54:11 AM

Title: Chargers - Salvager
Post by: WutWutWutWut on July 26, 2012, 07:54:11 AM
Just a suggestion.. would an item for purchase, or creation be feasible?

What it would do is, say you had an item that needed charges.

What the item would do, is take 2 charges from one item, to bestow 1 charge on said item. It'd be a way of seeing even the most mundane things recycled and given value.
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Post by: Oskar Maxon on July 26, 2012, 08:51:22 AM
This would likely be all too overpowered and unwanted. Imagine trading two charges of resistance or minor healing for stoneskin.
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Post by: WutWutWutWut on July 26, 2012, 09:03:37 AM
Make it level equivalent, possibly? So 2 x level 1 charge, gives a level 1 charge, etc, etc?
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Post by: Disco on July 27, 2012, 01:15:21 PM
I could see this being very powerfull.
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Post by: Pup on July 27, 2012, 07:06:44 PM
Yeah.  This would be way too powerful I think.  I can see this being incredibly abused, especially considering how many low-level charged items there are in the game.
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Post by: Ebok on July 27, 2012, 08:22:28 PM
Turning cure light into Magic missiles, especially if its a higher CL? Could get out of whack very easily.
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Post by: Big Orc Man on July 28, 2012, 01:56:22 AM
It would unfortunately make a balancing disaster.  Even being able to trade 50 weak charges for 1 strong charge could be incredibly overpowered!
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Post by: Adhesive on July 28, 2012, 02:00:01 AM
50 weak charges would be about five brass wands, and I have routinely left the starting  Explore the Ruined Ziggurat (or w/e), Chamber of the Marching Dead, and Beetles with over twenty brass wands total.

That's 4 strong charges. Imagine if that was 4 charges of Stoneskin, or Fireball.

Maybe 50 charges of a level 1 spell item for... 1 charge of a level 2? I'm really bad at balancing.

Regardless, I can just imagine this being a balancing and coding nightmare.