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Main Forums => General Discussion => Introductions and Group Management => Topic started by: CluelessNoob on September 26, 2012, 05:27:38 PM

Title: The Sterr Familly
Post by: CluelessNoob on September 26, 2012, 05:27:38 PM
The Sterr Familly!            
                                                             
                                    (http://www.tradebit.com/usr/heraldics/pub/9002/sterr-coat-of-arms.jpg)


This originally started out as a  not-so-serious concept, but over the time I and the people who joined me  had a blast. So we decided to spice things up, and go the more serious  route!

If you feel yourself wanting to play a uncaring, ambitious  and above all greedy smuggler/criminal/lowlife or otherwise someone of  poor upbringing who isn't overly concerned with the law, keep on  reading!

Because the Ziggurat, or Mythallar, as I've been  explained brings people from all across the realm into Ymph, chances are  that there is a reason why these are selected! They share some sort of  bloodbond with the old Netherese stalking this Isle, or the prisoners  imprisoned upon it. Perfect excuse to get a one for all, all for one,  type of concept going.

The idea is that the Sterr's will be  working on establishing a name for themselves in Mistlocke. Merchanting,  criminal activities, pirating or heroic feats are all part of the plan. When  enough coin has been amassed there're other goals, but I won't be  describing these here..

Firmly opposed to anyone trying to take their coin away from them,  this group is bound to run into conflict with several of the  organisations around the Island. For example the current bandit faction,  or the rivalling merchants, thieves and mercenaries trying to outdo  them.

Securing new contracts with the several other "outposts"  of civilised creatures is a pre. The Sterr's might be criminal, but they  won't hesistate to earn coin the legal way if it's profitable enough!

We  will go exploring, find treasure all across the Isle and secure it for  our own greedy arses. End goal is, however, getting off Ymph. Be it by  securing a ship, or finding a way off the Island, anything'll do and  anything'll work so long as the Sterr's get away from this "prison".

They will probably bend from TN to CE. Umberlee, Mask, and Shar are the favored deities.

(http://cdn2.listsoplenty.com/listsoplenty-cdn/uploads/2011/09/captain-kidd-buried-treasure.jpg)

Background
 

Being of a poor familly in the docksides of Luskan, they never had much choice other than abandoning home and joining one of the organisations around the city. Be it mercenary, criminal groups, whoring one-self out or becoming a bounty hunter/watchman. Anything that would bring in coin would be given consideration.

Now that they've arrived on Ymph, this won't change..
 
Goals

(http://www.ukoln.ac.uk/services/treasure/images/treasure-Island.jpg)
Title:
Post by: granny on September 26, 2012, 09:41:14 PM
yay! a family to mess up with