EFUPW Forums
DM Section => EFU:R Section Archives => Player Compendium => Topic started by: xXCrystal_Rose on October 01, 2012, 12:07:31 PM
- Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom have been changed as follows:
- A caster without SF nor GSF: Transmutation casts the spell as normal with a 1 + 1d4 enhancement
- A caster with SF: Transmutation casts the spell with a 2+1d3 enhancement
- A caster with GSF: Transmutation casts the spell with a 3+1d2 enhancement
- Ball Lightning has been downgraded to do 1d9 damage per ball as opposed to 2d6.
- Shield has been changed as follows:
- A caster without SF nor GSF: Abjuration casts the spell as normal. It grants +4 deflection AC.
- A caster with SF: Abjuration casts the spell with a +2 armor enhancement bonus (does not stack with mage armor)
- A caster with GSF: Abjuration casts the spell with a +4 armor enhancement bonus (does not stack with mage armor)
- This is designed to counteract the weirdness of abjurers being worse at protecting themselves than mages of other schools (by missing out on the mage armor spell). This brings them up to a par again, with protection consistent with casting mage armor on oneself.
- Summon duration has been reduced to 4 rounds/level for vanilla casting, 5 rounds/level for SF: Conjuration and the usual 6 rounds/level for GSF: Conjuration (i.e. casters with GSF: Conjuration will, for the most part, be unaffected by this change). To compensate for losing transmutation spells for spell school specialization: conjuration, this will grant an additional 2 rounds/level duration on summoning spells.
- Clairvoyance/Clairaudience has been changed as follows:
- Vanilla casting casts the spell as normal.
- Double duration for SF: Divination
- Double again for GSF: Divination
- If the caster has GSF: Divination and targets themselves, then they will also receive a glowy eye effect and 5/+1 damage reduction to represent a sort of minor form of premonition (consolation for missing out on ghostly visage).
- Masochism has been changed as follows:
- Vanilla casting casts the spell as normal
- HP reduction denominator decreased from 5 to 4 in case of SF: Enchantment
- HP reduction denominator decreased from 5 to 3 in case of GSF: Enchantment
- Vampiric touch has been changed as follows:
- Vanilla casting deals only 1d5 damage per 2 levels
- 1d6 damage per 2 levels for SF: Necromancy (consistent with what it used to be)
- 1d7 damage per 2 levels for GSF: Necromancy
- Cure blindness/deafness has been changed as follows:
- Vanilla casting is unaffected
- If cast with SF: Divination, the spell will give a residual 2 round/level immunity to blindness and deafness.
- If cast with GSF: Divination, the spell will give a residual 5 round/level immunity to blindness and deafness.
- Clarity has been changed as follows:
- Vanilla casting is unaffected
- With SF: Abjuration, the duration is doubled
- With GSF: Abjuration, the duration is doubled again
- See invisible has been changed to have double duration for GSF: Divination
- True strike has been changed as follows:
- Only +15 AB for vanilla casting
- +20 AB for SF: Divination (Consistent with what it used to be)
- +25 AB for GSF: Divination
- Polymorph Self has been changed as follows:
- The duration is only 1 turn/2 levels for vanilla casting
- The duration is 1 turn/level for SF: Transmutation (consistent with what it used to be)
- The duration is 2 turns/level for GSF: Transmutation
- Augment Familiar has been changed as follows:
- Only 1 round/level for vanilla casting
- 2 rounds/level for SF: Transmutation (consistent with what it used to be)
- 3 rounds/level for GSF: Transmutation
- Ghostly visage has been changed as follows:
- 10% concealment for vanilla casting
- 15% concealment for SF: Illusion
- 20% concealment for GSF: Illusion
- Invisibility sphere has been changed as follows
- Vanilla casting is unaffected
- Duration is double for SF: Illusion
- Duration is double again for GSF: Illusion
- Protection from/Resist/Endure Elements have been changed as follows:
- No modification for vanilla casting
- The absorption limit is increased by 5 for SF: Abjuration
- The absorption limit is increased by another 5 for GSF: Abjuration
- Feeblemind has been changed to drain all three of intelligence, charisma and wisdom
- Summons created by animate dead without corpses have received a downgrade. They now have wizard AB progression, lower AC and no automatic strength upgrades.
- Haste has been changed as follows:
- Vanilla haste is unaffected.
- Haste with SF: Transmutation provides an additional 5% movement speed increase if targeted on the caster
- Haste with GSF: Transmutation provides an additional 10% movement speed increase if targeted on the caster.
- Expeditious retreat has been changed as follows:
- Vanilla expeditious retreat is unchanged (50% movement speed increase)
- Expeditious retreat with SF: Transmutation provides a 55% movement speed increase.
- Expeditious retreat with GSF: Transmutation provides a 60% movement speed increase.
- Bestow Curse has been changed as follows:
- Vanilla bestow curse is unchanged
- Bestow curse with GSF: Transmutation reduces all abilities by 3 rather than just 2
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- Balagarn's Iron Horn has been modified as follows:
- The vanilla spell casts with an opposed strength roll of 14 (rather than 20) to knock opponents over
- With SF: Enchantment, the opposed strength roll is 18 (rather than 20)
- With GSF: Enchantment, the opposed strength roll is 22 (rather than 20)
- Ilykur's Mantle - GSF: Abjuration will extend the duration.
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- Find Traps has been modified as follows
- Undisarmable traps are disregarded
- If the caster has neither SF nor GSF Divination, the maximum disarm DC for traps which can be disarmed by this spell is 20.
- If the caster has SF: Divination, the maximum disarm DC for traps which can be disarmed by this spell is 23.
- If the caster has GSF: Divination, the maximum disarm DC for traps which can be disarmed by this spell is 26.
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