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Main Forums => Suggestions => Topic started by: Mr Howardson on November 15, 2012, 01:04:47 PM

Title: Unarmed Strike- The Feat
Post by: Mr Howardson on November 15, 2012, 01:04:47 PM
Is there any way we could possibly add a humble +2 bludgeon damage to any individual who takes this feat, and REMAINS UNARMED? Meaning, if they equip the sword, the bonus goes away.

 It makes sense and due to certain mechanical limitations, absolutely worthless with anyone wearing damage gloves.
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Post by: Pentaxius on November 15, 2012, 01:07:53 PM
The DM's will eventually reward you with a nice pair of gloves for building a character centered around this fighting style !

suboptimal but stylish, flavourful builds tend to attract some love :)
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Post by: Vlaid on November 15, 2012, 01:16:57 PM
I can definitely say as a fan of sub-optimal, stylish builds (gimps) that if you stick to it you'll get something to make it at least workable over time. Just have faith in the loot gods.
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Post by: Paha on November 15, 2012, 04:33:00 PM
There are actually many, many types of gloves/gauntlets to be found in game already. Definitely not in that regard needed.

edit: And yes, only few rare are for monks. Others are open for all.
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Post by: Gippy on November 15, 2012, 05:24:13 PM
The poster is referring to the fact that this feat does nothing, and would like to see it do /something./

It is not matter of getting loot or being rewarded, it is simply a useless feat.

I do not support this suggestion because then all monks would get +2 damage for free and I hate monks.
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Post by: Mr Howardson on November 15, 2012, 05:36:23 PM
Gippy has it!
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Post by: Paha on November 15, 2012, 05:40:14 PM
Oh.. Good point. I was thinking that one wants damage for it.

I forgot that it didn't actually do anything anymore. This one was my bad.
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Post by: Mr Howardson on November 15, 2012, 06:26:09 PM
Perhaps giving PCs who take this feat the feat STUNNING FIST- a feat that can be taken by PCs who specialize in unarmed attacks (It isn't just a monk ability) to represent training and the ability to stun opponents briefly?

Wouldn't effect monks at all and would make for utility in being unarmed.
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Post by: Calixto on November 15, 2012, 09:11:34 PM
Didn't it avoid provoking AoO when fighting unarmed?
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Post by: Teeth in a Bowl on November 15, 2012, 09:13:53 PM
Quote from: Calixto;312476Didn't it avoid provoking AoO when fighting unarmed?

Wearing gloves/gauntlets does the exact same thing.
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Post by: Calixto on November 15, 2012, 09:50:09 PM
Ahhh completely ignored that. Thanks!

Maybe the feat could make a character get the same kind of attacks than a monk, or anything else monks have? That way, monks wouldn't be stronger than they are now.
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Post by: Kotenku on November 16, 2012, 12:44:46 AM
I would have assumed it would be easy to script it so that characters with the monk class don't get the additional +2 bludgeoning damage.
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Post by: Ebok on November 16, 2012, 12:58:56 AM
It has been mentioned to me from DMs that this feat is an assumed must have for unarmed fighters and the use of gloves alone would be considered an exploit. I have always found this disturbing, as the former is actually punishment for the style and the later something that cannot be helped unless you are exquisitely aware of the meta-situation.  

Either acknowledge that the feat is meaningless and leave it at characters don't need to care about it... or give it Something that makes it do what you want it to do. If the team wants it to give some quality to unarmed fighters that puts them a step up... then they should do it.

That's my opinion anyway. If possible it would be nice if the feat gave you 1d6 instead of 1d3 unarmed damage--so the monk already had the benefit and others get a nice little perk. Dunno if it is possible, but I realize now I shouldve learned nwnscript forever ago. -.-