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Main Forums => General Discussion => Topic started by: Howlando on November 16, 2012, 12:21:20 AM

Title: Withering VFX
Post by: Howlando on November 16, 2012, 12:21:20 AM
The withering VFX has been changed, but it's not an IC change. Assume it's always been this way.

Basically, now as you advance in withering you will start to glow very slightly green and then more and more green as you advance and only at the end will you have flies.

Flies with no green just means being filthy and having flies.
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Post by: Guttersnipe on November 16, 2012, 12:26:27 AM
I have a question because it's rather visible. Will the glow in any way affect stealth?
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Post by: HalflingPower on November 16, 2012, 12:51:58 AM
I think you glow green merely because leto'ing your skin color would be a pain in the ass having to do everyone all the time.

So no
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Post by: Ebok on November 16, 2012, 01:05:42 AM
I have a slightest different question, I think?

Does this mean that if you are in a dark area, such as the undermount, that you will put off a tiny bit of light? This matters because it might affect the following: dark vision, stealth, and degree of player reactions.

If it's only a visual change (which VFX tends to be) that has no actual game-world effects... awesome! It if actually creates light in darkness, then the hardcoded nwn mechanics might hit certain people rather hard.
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Post by: Talir on November 16, 2012, 01:10:02 AM
It doesn't create light and shouldn't hinder stealth in any manner.
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Post by: Weaverific on November 16, 2012, 01:12:47 AM
I like having more visible symptoms earlier, it makes the Withering more significant.
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Post by: Heavyfog on November 16, 2012, 03:44:31 AM
Agreed! :)
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Post by: granny on November 16, 2012, 04:10:20 AM
-.- now having flies will be even harder *sniffs, taking the opposite general position*
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Post by: The Old Hack on November 16, 2012, 04:46:37 AM
I vote that personal minions of H'Bala should have undead butterflies. >.>

I also like the new VFX, I think. I am all for earlier symptoms. Now to get Withering reduc... oh wait...
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Post by: Ryan on November 16, 2012, 05:06:53 AM
This goes a long way towards making the withering more psychologically significant in the eyes of players. Good job.
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Post by: Numos on November 16, 2012, 05:16:19 AM
I'm liking the idea - it makes the withering a little harder-hitting as the messages... beautifully written as they are I think people tend to phase them out after a while, and not everyone diagnoses each person they see. It makes playing a vain character that pumps his money into withering reductions a lot more rewarding!
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Post by: Incorrigible on November 16, 2012, 06:07:25 AM
Cool change.
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Post by: lovethesuit on November 16, 2012, 06:13:02 AM
Thanks to whoever came up with and implemented this neat little change. ++ Flavour
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Post by: granny on November 16, 2012, 07:15:36 AM
Quote from: The Old Hack;312532I vote that personal minions of H'Bala should have undead butterflies. >.>

I approve!
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Post by: Howlando on November 16, 2012, 03:18:57 PM
OK, a retcon of the retcon. Assume that the Withering has in some way - changed a bit - so as to be more potent. Consequences, perhaps, for raiding her tower!
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Post by: el groso on November 16, 2012, 03:39:20 PM
Up until now I was using the override appearance.2da that removed the glowing from creatures (or characters). It's always been good for me, making the game look less 'gamey' without a lot of glowy blue and red things. However, the downside was that I could not see if someone had blur or was just sneaking or with displacement. I could live with that, but now I removed this file so I can see the green people. There's a problem though, this override was intended to remove the weird glow on scaled creatures. Now sand spiders have some sort of "visible glowy aura" and any other scaled creatures will. Does anyone have a solution for this?
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Post by: Zoe on November 23, 2012, 11:59:16 PM
Question! When you become moderately afflicted and begin to glow slightly, are you actually glowing as in, through your armor, or is it meant to be more of an unhealthy green pallor which can be covered up by simply covering exposed skin?
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Post by: Guttersnipe on November 24, 2012, 12:02:59 AM
I'm no authority, but it seems to me that it should remain exactly what you see ingame, as in it's impossible to hide. Otherwise you're going to have people trying to emote that they're all covered up and their Withering is hidden, which will cause all kinds of confusion on how you're supposed to be reacting.
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Post by: Howlando on November 24, 2012, 12:43:50 AM
Yep, no hiding withering.
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Post by: Zoe on November 24, 2012, 02:34:07 AM
ok! thanks was just wondering.
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Post by: ThisIsWonderland on December 06, 2012, 04:06:53 PM
Apologies for the thread necromancy:

Has the cloud-of-flies visual effect been removed from the heavily withered stage?

I ask because yesterday I saw someone who was heavily withered but I didn't realize it till nearly the last moment. As far as I could tell, the only visual difference between moderately withered and heavily withered was one or two darker shades of green.
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Post by: Guttersnipe on December 06, 2012, 04:09:51 PM
It only appears at the worst stage now. Very dark green and flies means soon to be a H'bala thrall. If you see flies but no green that's another disease, or maybe just filth.
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Post by: ThisIsWonderland on December 06, 2012, 04:31:56 PM
In that case, is the difficulty distinguishing between moderately and heavily withered intentional?
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Post by: Guttersnipe on December 06, 2012, 04:56:43 PM
It isn't hard. Moderate is light green, heavy is really dark green. I think it's actually pretty clear just by looking. When people are heavily withered you really can't see what color they're wearing...they're just all dark green.
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Post by: ThisIsWonderland on December 06, 2012, 06:15:00 PM
Guess I initially mistook the darker shade to be the darker armour/clothing beneath bleeding through.