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Information => Announcements => Topic started by: Johannes on December 26, 2012, 04:59:18 AM

Title: New Sorcerer Backgrounds
Post by: Johannes on December 26, 2012, 04:59:18 AM
In addition to various updates to Sorcerer backgrounds, three new quite unique Sorcerer backgrounds have just been added to EFU :

QuoteStalker - Some sorcerers who discover the ability to withdraw   away from the realm of sight become all too comfortable with the   solitude, and become drunk upon the secrets that pervade the dark and   hidden places of the world. The habit is frightfully addictive, and   self-destructive in equal measure.
It is a horrible thing for a man to wake up one day, and to forget what it means to have a face...

Level 1:
  • +5 hide/+5 ms for a PC if medium stature or larger, +2 hide/+2 ms if small stature or smaller.
  • Camouflage 1 use/day
Level 5:
  • Darkness 3 use/day
  • -2 WIS, +2 DEX
Level 8:
  • Permanent Invisibility - Every 3 rounds, if the PC is not  already  invisible, the effect "Invisibility" is applied to them  automatically.  The PC may not switch this off.
  • -2 WIS +2 DEX
  • Skin  irreversibly becomes ashen in tone.
QuoteLifestealer - Some magic has the power to scour away the soul and  leave a man hollow within. Sorcerers, who often lack the circumspection  and understanding of wizards, will occasionally and tragically dabble  in such dark fonts of the Arcane without any regard for the price.

Though none could possibly accept such a terrible price willingly, those  who inadvertently do pay this toll welcome upon themselves a malevolent  and relentless hunger which must continually seek the souls and  lifeforce of other beings to prevent it from consuming them utterly. It  is when this cruel curse intersects and interacts with the innate  magical power of the Sorcerer that the wretched Lifestealer is born.

Level 1:
  • Ray of Enfeeblement will apply all stolen strength to the caster as a strength buff for the spell's duration.
  • The sorcerer's equipped weapon has +3 vampiric regeneration.
Level  5:
  • If Negative Energy Burst successfully saps the  strength of at least 1  target, the same is applied as a strength bonus  to the caster. Negative  energy burst no longer drains the caster's  strength.
  • Gluttonous Thirst: If you slay an NPC that is not immune to ability  drain, you are healed a number of hitpoints equal to your caster level.
Level 8:
  • Enervation  applies a +1 bonus to BAB for every 2  levels stolen. This buff effect  lasts for 1 turn/level, and is  refreshed every time Enervation is cast.  This rise in BAB may be  sufficient to increase the sorcerer's attacks  per round. Does not apply  if Enervation is cast on an NPC.
  • Relentless hunger: If an opponent affected by the spell Negative  Energy Protection is hit by one of Negative Energy Ray, Negative Energy  Burst, Vampiric Touch, Ray of Enfeeblement or Enervation then the spell  will be successfully blocked. However,  Negative Energy  Protection is dispelled in the process, enabling  penetration by any  subsequent draining or negative energy spells.
QuoteArcane Mimic - Flexible, powerful and relentless, the Arcane Mimic is  born with the unusual ability not to cast spells of his own, but to  mimic manifestations of the Weave around him. These bizarre magical  phenomena are especially dreaded by more conventional mages, who  understand the power of their own spells... and the talent of the Mimic  in using these spells against them.

Level 1:
  • The sorcerer has no spells of his own.
  • Steal Spell 1 - There are two possible uses for this spell. Note  that in each case, you may not steal a spell of a level higher than half  of your total hit die, or greater than your charisma score - 10.
    • Used on a creature: The previous spell cast by the target creature is stolen and stored. You may not target yourself. You may not steal the same spell again until you've rested.
    • Used on a potion: You destroy a potion and steal its spell.
    • Recall Spell 1 - Casts the spell stored by "Steal Spell 1" at your  full sorcerer level. A spellcraft check must be made to retain the spell in memory, which increases every time you cast that spell without mimicking a new one. Otherwise the spell is lost.
    • Sequencer (1 spell) - 1 use/day
    • 10 SR
    Level 5:
    • Steal Spell 2 - As Steal Spell 1, but acts on a separate spell slot
    • Recall Spell 2 - As Recall Spell 1, but acts on a separate spell slot
    • Sequencer (2 spells) - 1 use/day
    • 12 SR
    Level 8:
    • Steal Spell 3 - As Steal Spell 1/2, but acts on a separate spell slot
    • Recall Spell 3 - As Recall Spell 1/2, but acts on a separate spell slot
    • Sequencer (3 spells) - 1 use/day
    • 14 SR
    A very helpful DM has volunteered to update existing documentation with this and all sorcerer background changes, which you can probably expect in the near future. Enjoy!
    Title:
    Post by: derfo on December 26, 2012, 01:10:39 PM
    You can find the new sorcerer changes listed in this thread (//%22http://www.escapefromundeath.com/forums/showthread.php?t=53869%22). Give thanks and bow down to Johannes for putting this together. Enjoy and have fun. =)