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Main Forums => Suggestions => Topic started by: Lyvathar on January 21, 2013, 04:40:34 AM

Title: Summonable Undead
Post by: Lyvathar on January 21, 2013, 04:40:34 AM
These NEED turn resistance. They have 1 HD and can be turned by a lvl 1 cleric, it's pathetic and stupid.
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Post by: Valo56 on January 21, 2013, 05:16:06 AM
I have to agree. Being able to turn a Summoned Specter (level 5 summon) with such power as to instantly slay or dominate it regardless of a priest's level or charisma score is ridiculous. In my experience, animated undead are too hard to turn and summoned undead -far- too easy.
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Post by: derfo on January 21, 2013, 10:03:56 AM
This will be adjusted in the near future.
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Post by: VanillaPudding on January 21, 2013, 10:17:02 AM
This applies to outsiders and other summons as well!
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Post by: xXCrystal_Rose on January 21, 2013, 10:19:09 AM
Yay! Lots of elemental summons (and serpents) are 4 hd things, rather than 1. So are insects. Those innately are a little more resistant to turning because of being level 4, but undead just get wrecked.
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Post by: Deception on January 21, 2013, 11:33:56 AM
All summons are set to 1HD, which makes them subject to insta-death and likeminded effects by stuff like cloudkill as well.
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Post by: xXCrystal_Rose on January 21, 2013, 12:25:00 PM
Not all are 1 HD. I mentioned a few themes which are 4 HD.
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Post by: Caster13 on January 21, 2013, 02:07:51 PM
Random question! How do you guys figure out the HD of summoned things?
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Post by: Corrigo on January 21, 2013, 02:17:40 PM
The amount of HD is generally equal to the level. You can view your summon's character sheet through examine to determine this.


The problem here is that the original reason that all these summons were set to 1 HD is so they would have minimal impact on quest spawn rates (which are adjusted for the level and the amount of participants). Apparently these side effects have taken this long to finally be noticed!
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Post by: Lyvathar on January 21, 2013, 08:19:34 PM
Ty Derfo.
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Post by: The Old Hack on January 21, 2013, 08:24:37 PM
Glad this is getting fixed. The necros have it hard enough!
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Post by: Johannes on January 21, 2013, 09:38:44 PM
A priori summoned creatures already get turn resistance, actually!