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Main Forums => Suggestions => Topic started by: VanillaPudding on January 21, 2013, 07:53:11 AM

Title: "withered / blighted" potions
Post by: VanillaPudding on January 21, 2013, 07:53:11 AM
Please remove these ASAP. While the flavor is appreciated, it completely nullifies one of the most awesome changes (fixes) put into our gameworld, and by that I mean Johanne's potion homogenization stuff.

Multiple stacks of the -same thing- are beyond frustrating, and that is all these accomplish. There are much more flavorful ways to introduce withering than by making a mess of inventories with even more potion types.
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Post by: VanillaPudding on January 21, 2013, 08:07:55 AM
Furthermore, they reduce the incentive to -leave- the Mist safe areas and get out there and do more cool things than spam the well quest or whatever non stop.
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Post by: xXCrystal_Rose on January 21, 2013, 08:08:00 AM
Could be that rather than a unique name and stack of themselves they have the same name but a property to increase your withering when consumed. It might infect other potions though. Example being you have 3 tribal curative elixirs which are marked as stolen objects and 3 cure light wounds potions which are not marked as stolen objects. You homoginize the tribal elixirs and now you have 6 cure lights which are marked as non stolen. Say those tribal elixirs were infected with the withering, now all six of yours would be infected.


I sort of like that the withering is growing, becoming more prominent, and harder to avoid. It helps change the pace and advance the innevitable death that reaches everyone. How long will it be until the ban on withered people in Mistlocke is removed because H'bala is just growing too strong and you can't avoid it!

Edit: err my example was sloppy. Would have been better if I used one of a non-stolen potion stack becoming a stolen stack as they merge, but whatever. You get the idea and everyone has probably experienced this before. It also happens with poisoned potions I believe. You can slip one poisoned potion into a stack and poison all of the potions combined with it. Same thing can be done with withered potions perhaps, if made to function so. That would help keep them withered while allowing them to stack better, and to contaminate other potions too.
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Post by: Decimate_The_Weak on January 21, 2013, 08:34:47 AM
I think it will be far more enjoyable for the Withering to be implemented into potions as a "poison" that uses a similar code to the poisons that already exist IG.

If someone can clarify that potions with the poison effect will stack with vanilla potions of the same type I think it will not only ease the pains of this aforementioned inventory mess but make all potions carry a certain bit of intrigue - "... is this one tainted by Her curse? Is this one?"

This will also give the Order's censer a more legitimate meaning as well, if not even being able to cure these potions, but hey - this has become a ramble. My suggestion is above. ^^^
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Post by: MrGrendel on January 21, 2013, 08:36:34 AM
A few thoughts,

1. It seems like a withering tax imposed on mundane types that overwhelmingly can't cast their own spells,

2. It does seem like a step backwards from the elegant potion homogenization system we have in place,

3. It could use the poison mechanics that apparently already allow stacking, ie add a withering poison to the system and use it,

4. Remove curse could, in addition to reducing withering, also clear any withering from all the potions in your inventory,

5. Or better yet, remove curse could be cast on a stack of potions and remove the withering for no xp cost.
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Post by: derfo on January 21, 2013, 10:02:17 AM
None of this is likely to happen, besides that we may work on making the potions stack.
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Post by: Caster13 on January 21, 2013, 11:30:49 PM
Having different stacks for the withered potions makes it easier to throw them away :)
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Post by: Gnomer Pyle on January 21, 2013, 11:49:34 PM
i wouldn't want to get them mixed in with my potion stacks it's just disheartening to cut through a dungeon and then your reward is poisoned stuff you can't purify
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Post by: Somnolescent on January 21, 2013, 11:53:23 PM
Oh, don't worry, this state of events won't last forever...
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Post by: prestonhunt on January 22, 2013, 01:23:01 AM
Dont really mind this new feature, provided the withered potions are an -addition- to the usual reward from quests, and not a replacement.
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Post by: VanillaPudding on January 22, 2013, 01:27:41 AM
They are the replacement
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Post by: Mr Howardson on January 22, 2013, 01:35:12 AM
The amount of withering you get from these brews is hilariously small. Don't worry about it. How about changing the name of the brews to make it seem normal and you get a small message when you ingest them, "tThese tasted funny."
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Post by: VanillaPudding on January 22, 2013, 01:45:32 AM
If you read the suggestion you will notice that your point has no relevance in this thread Thomas.