A great motto that needs to be adopted by EfU :)
Enjoy your defeats. Most of them are a case of bad luck (those crits/seemingly impossible will saves that were made!), bad timing, or bad decisions. Always be improving, and hopefully you'll be that bit luckier next time.
x
Losing is only fun if, like in Dwarf Fortress, everyone and everything goes down in a flood of magma.
amen
If it made me laugh, or it was perma-death, then I'm usually okay with it. Otherwise, it'll bother me that I have to pick up the pieces to resume the character's activities.
I think Jaydemoon's Chosen of Gruumsh murdering me, with my last words being 'WE MAKE FUCK' in an attempt to draw him off of Faye was a pretty good way to die. :u
Quote from: ShadowCharlatan;327648...and don't be afraid to try things where you know you will probably lose.
This. This. This.
Sometimes losing spectacularly is miles more entertaining than succeeding.
I must be having more fun than all of you combined then! :P
No way! I am having a blast!!
:P
Naturally.
It goes against everything I'm used to, but I must grudgingly agree.
It's just getting myself to act on it that's the key.
My last character died rather abruptly but I think it was a good death, and I'm glad that the other players involved got something out of it.
Winning can be fun.
Winning all the time isn't fun. It's boring.
Ergo, losing is a prerequisite for having fun.
(Probably there is some sort of hole in that logic, but what the hey, I believe it.)
It's all about balance imo... Too much of one flavour can turn us into undead turnips.
I read this short-story by Borges recently called, "The Lottery in Babylon". Some aspects of the story describe a culture's growing obsession with self-mutilation and extreme sports.. in an effort to have meaningful life experiences while confined inside a perpetually emprisoning society.
It got me thinking of aspects of EFU. Basically, how we find all these crazy ways to 'Escape'.
http://www.class.uh.edu/mcl/faculty/armstrong/cityofdreams/texts/babylon.html
Having said that... SC's challenging comment about players taking risks even when you know you'll likely lose... is certainly something I feel has broken me out of my own shell of gaming expectations.... I'm still taking baby steps away from my Ego's stifling program of having to win the unwinnable... I know we can't win at EFU and it's silly to attempt to; and that watching stories unfold in all their glorious and inglorious details is part of the entertainment.
Agreeing to lose has definitely taken me to some unthinkably cool new places.
Losing can be fun... losing all the time is not.
Losers.
You can't lose when you always intended to do that thing that you died doing.
Hydralisks, Mutalisks, and Obelisks.
Three recipes for fun time.
Oddly enough, the most enjoyable characters I have ever played were all defined by having picked unwinnable fights to fight. And the greatest end I had for any of them was showing final defiance to an unbeatable enemy.
As to BOM, I suggest he combine all three above into the BOMalisk. A manyheaded energy-blasting aberration that turns its victims into stone. How's that for a triple threat? >.>
I gotta agree with a lot of people before me, Losing leads to so much funner events. I find nothing greater than scraping yourself together off the floor and then tossing yourself right at it, even if you'll end up in pieces again.
Just today I lost and it led to a step in my character arc that i'm very excited to pursue. All losing is to me in EfU is just an opportunity by another name.
A thug never loses.
Im a roach Hydra Explosive Alchemist fire barrel kind of man.