EFUPW Forums

Main Forums => Suggestions => Topic started by: Wrexsoul on April 03, 2013, 01:48:26 PM

Title: Change the Forgery specialisation
Post by: Wrexsoul on April 03, 2013, 01:48:26 PM
At the moment, unless I'm missing something the scripted benefit of Forgery seems completely useless. The tokens that spawn have no IC use, are named after your own character (so you can't pass them on), and in fact provide a negative impact on your character in that they clutter your inventory and all have a weight.

Unless I am mistaken, this turns the specialisation into the only Rogue specialisation that offers no mechanical/scripted benefit, which is a pity for a class specialisation. Of course, it presents potential RP benefits, but those always require a DM, and nothing says forgery is an exclusive right to Rogues with the feat (that would be rather limiting). I chose it for the RP flavour and so am not discontent with my choice, but it still seems like something that could be looked at, since the specialisation benefits seem largely outdated.
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Post by: Pandip on April 03, 2013, 05:32:19 PM
If nothing else can be done to script a new system for the perk to be relevant with, a bonus to bluff or persuade would be nice.
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Post by: adharmas on April 03, 2013, 05:49:44 PM
Being able to change the name on sending tokens, keys and coins like certain priests can with their holy symbols would be awesome.
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Post by: Wrexsoul on April 07, 2013, 09:11:19 AM
Any thoughts on this, DMs?
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Post by: Vlaid on April 07, 2013, 09:56:36 AM
Barring heavy scripting solutions to make the perk better;

Maybe simply adding some small mechanical advantage to the perk to make up for it's failing in that regard. Small skill bonus, something of that nature that would take far less DM scripting time to achieve.
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Post by: wcsherry on April 19, 2013, 08:50:25 PM
SC says be patient. I say lock. OK.