(http://www.apropergarden.com/i/rooster_det.jpg)
For every twenty men, there is a special breed. A refined, gentlemanly, well off breed. Fine drink, Fine food, Fine women, Lavish gatherings. Men who can enjoy the finer things in life.
We are those Men.
The Coterie of the Gilded Cock. Adventurers Par excellence who know well the feeling of a job well done simply for the sake of a chance at prestige, wealth, and Influential associates.
The Stygians have their Warriors, the Guard their patrollers, the Order their Footmen. We are a Higher class of Adventurer, for a Higher class of society.A little background, as the concept is still kind of developing, but I have noticed a sincere lack of any semblance of "High Society" upon EFU. With this Adventuring company, I would hope to change that.
It is my hope to be a group from Old Port, upon hearing of the recent safety of Ymph, will be moving to the Ziggurat to get a foothold in the arena of High Society in the fledgling community, as well as do various Mercenary jobs for those they deem "Worthy" of their haughty presence.
If any PC's are interested in hopping in ahead of time however, and get started as a pre-founded group feel free to stop by "#TheGild" on IRC.
Membership Requirements:
Alignment:LG, LN, Or LE Only
Classes: Clerics, Rangers, Fighters, Rogues, Wizards preferred.
Races: Gnomish, Elven, and Human. "Less Refined" races can be used as Servants, if such a pursuit interests you.
Servant Requirements:
Alignment: Non Chaotic
Classes: Any
Races: Any, so long as they are not Overtly monsterous or freak-like
UpdateQuoteThe Coterie's presence in old port is -not- prevalent. No, You don't have to apply to join, as it is a purely PC made faction. Due to some changes in character, things are somewhat updated.
1) This is still first and foremost an Adventuring company, and the pursuit of prestige, wealth, and fellows of high society.
2) "What do you mean, High Society?" This Adventuring company will also serve as a Social Club. Its members will be welcomed to attend numerous social gatherings and events, as well as are encouraged to pursue their Own interests outside of the Coterie. Be it merchant endeavors, Archeological pursuits, Politics or anything that tickles your fancy, so long as it is not considered too barbaric or harmful to the image of the Coterie
3) The social aspect of this group is one of alliance and acquaintance. Members of the Coterie are of kindred spirit and allies, in the sense that the members are free to help other Fellows in various plots, dealings, etc. either at a price of their choosing or at a favor at a later date.
4) There never was, or will be, a "Leader". Members as a collective are free to voice their opinion on any matter, as well as pursue interests of the Coterie together, but none will ever Force participation upon any PC. So long as a member contributes to the society in some way, they are welcomed. Not everyone will have to go on every adventuring endeavor, not everyone will have to partake in every plot. Some Members, if they are good at it, are free to simply sit around a Bar meeting and pursuing other high society members, as an example, if they are particularly well versed with people and would prefer a role of Recruitment.
5) Servants are to be Legal in the eyes of the colony. Members who are Citizens are welcomed to have any servant they wish, but those who are not will be free to pursue -one- servant. It is preferred that said servant is of similar playing times/schedule, so you can spend an optimal amount of time together. What you do with that servervant, is between you and the Gods, but those who give the coterie a bad name by publicly beating their servants to death, and that sort of thing, would likely be mercilessly ridiculed by the other members.
6) While there is no "Hierarchy" per se, Citizens of the Colony are given higher prestige amongst the Coterie than Civilians. As this is a group of high society, and Citizen is a staunch proof of dedication to the society that we are in, There will be numerous perks that Citizens have that are not obtainable by Civilian.
7) The Adventuring Company and Social Club are Not Mutually Exclusive. As what we are trying to develop is a group of like minded men of prestige, wealth, and other facets, those who regularly do adventuring work but cannot take time from their schedules to attend gatherings and sit around sipping drinks with the fellows will be subject to ridicule, and eventually removed. Conversely, those who do not partake in at least minimal adventuring activity will be called Foppish and cowardly, as well as ridiculed, and eventually removed as well.
Goals of the Coterie:- Such is the Soul of the Coterie
First and Foremost, The Coterie's goal is to always display proper respect and humility in the eyes of those with Noble blood.
- Such is the Spirit of the Coterie:
Adventuring is one of the purest forms of existence. Pitting your skills and wits against an unlimited number of foes and challenges, from all walks of life, to come out proving you are the best.
- Such is the body of the Coterie:
The Coterie serves as a vessel for many unique individuals, but as a whole individuals who know how to work together with their fellows will find themselves involved in more than those who aren't.
- Such is the Foe of the Coterie:
The Stargazers are a foul, barbaric, and ridiculous nuisance that must be eliminated from the face of the Island. They stand against all that is right and decent in existence, and must be purged.
- Such is the Mind of the Coterie:
The pursuit of Prestige and Power are an honorable endeavor, and one that should be encouraged, so long as individuals know their limits and their place within Society.
- Such is the Mindset of the Coterie:
One must always take the time to enjoy the finer things in life. After all, only those who live to earn a wage need rush anywhere.
- Such is the Heart of the Coterie:
There is no disagreement that cannot be solved over a good glass of wine and a heated discussion. Only the most crass of men fight when words suffice.
- Such is the Arm of the Coterie:
There are two types of servants in the world. Those who are destined to kneel to the lowest of the low, and those that are destined to kneel to those of Noble blood. Only through service can one advance from Servant to Member, and as such Servants should be treated kindly. Should said servant be from a lesser race or lifestyle, they must learn to accept their fate as such. Such Servants "Should" be treated kindly, at least in public.
Love it.
Faerun's first homosexual club?
Actually this is a tad bit related to what I know of the Silver Ravens of Old Port but my character fits the que
Quote from: Caddies;108225Faerun's first homosexual club?
Nonsense!
"Fine Women". It says it right there!
LALZ
This looks great.
Servant Requirements added, after speaking to a few PC's.
See! Ixtioxtl isn't scary!
This is going to be solid GOLD!!!!
is it just me, or did any else find a childlike delight, in the obvious humour that can be derived from the name of this faction....
also. cool concept.
I've recieved a few PMs, so just thought I'd clarify:
QuoteWhy don't you modify the restrictions? Bards would fit awesome with this concept.
Yes, and at the same time, No. The rough idea of what I have is a group of high society types. They will be adventurers but also have regular gatherings/events for the sake of public persona and such, but also hang around and share gossip, fine wines, and other things.
While Bards would fit very well with this in theory, The lawful nature stems from what is planned with the Membership idea of the factions. My intent is to have my character tied closely to Siamorphe in some way, so we would be very loyal to the colony/Old Port, hence the Lawful requirements for membership.
Bards and such would be welcomed as Servants, as well as any other class, so long as they are presentable and know their place.
Why LG, LN and LE? Wouldn't such brazen alignments thrust together stir conflict?
Indeed! Such is my pursuit. High society is often about plotting and intrigue, but also rivalry and other facets. My hope is to have the characters in the group have their own interests, then come together for our social gatherings to plot and share our resources.
It is a sort of Free Mason type arrangement. Rich of tradition, Loyalty, and reverence to the Nobility of Old Port (Count/etc), to operate in a capacity removed from the Stygians, Order, and Guards.
I welcome any conflict within a group, but would instead hope that while people have "Character Differenecs and Moral Qualms", it would be more of a disagreement had while philosophizing over a drink, but afterwords are able to work well together.
What's with the Name? Seriously. You know that sounds suspicious, Right?
Quite so. The name was specificly made to draw attention and raise eyebrows. A large part of lavishness is attention, so I imagined such a name would draw ample attention.
You have class restrictions. Why?
The mercenary side of things I hope to be somewhat disciplined and put up a well-meaning, noble-esque front. The elite of the elite, more or less. A cadre of snooty, haughty, excellence, that only looking down our noses at people can offer. It is somewhat counter-productive to be putting on such a face, and then have a Barbarian running around screaming and cleaving people in half with greataxes.
You have Clerics on the list. With your alignments, wouldn't that create conflicts of interest. A Tormite and Banite working together is not something I forsee happening?
Too true. For the most part I left Clerics in there, because in all honesty I like the class. A well played cleric is a great thing and there are very few factions for Wizards and Clerics to join. I would hope to capitalize upon that, should the character fit the group dynamic.
What's the difference between a Member and a Servant?
Members are close allies, brothers in arms, and proven men of high class, high taste, and high life. They are expected to have their own business dealings outside of the Corterie, something they can bring to the table, so to speak. The role of the servant is two-fold. A) It will be how PC's are recruited in game, spending a short tenure as a servant, then if proving themselves worthy by bringing something new and dynamic to the group as well as proven over time, They would be offered membership. B) It allows more character interactions. In reference to the Bard question above, for instance. A bard would make a fine servant, but such would be the extent of his interaction.
I dislike exclusionary groups so I thought the development of the Servant caste would really open the door for people who liked the idea, wanted to get involved, but really didn't fit the restrictions of Members. Naturally though, the role of servant is one that has requirements of its own. Individuals breaking the persona of "high society" by speaking out against the group, drawing unwatned attention, or besmirching the name of the man they serve, is something that wouldn't end well for them.
I am definitely in! I am thinking of what to make though. Hope this is an awesome concept! Servants remind me of associates and the other guys of high rank are closer together.
This is probably the best faction idea I have seen ever.
This really does look great.
its... Beautiful! Add a prelude!
Oh! Gilded rooster?
Eh. Yeah, that's what I was thinking.
Quote from: Caddies;108225Faerun's first homosexual club?
Arr oh eff ell! I near' done pissed mah'self!
The name is a bit silly. But this concept is sound. An upper-class adventuring club/society is something I think could be pretty cool. I've always sort of wished there were more "adventuring" groups around.
My best advice -
Stick with it. I can easily see something like this disappearing in a short period of time.
Don't get too silly. It'd be easy to just ham it up with upper class snootery and silliness. Remember to develop your characters well.
Sounds fantastic. I'll have to work on making my current priest a bit snootier so he can be recruited...
Caddies might have been a bit too strong with the first homosexual club…Perhaps this would be the first Metrosexual Club? Bring your glow sticks.
Brilliant. Really.
The props are appreciated.
And yeah. We don't want ridiculously over the top characters. We've had to turn away a few already.
This is going to be sincere, and legitimate, and with luck last a good while for fun to be had by all.
As for the name, It really is more of an attention getting factor, but also a fairly representative name of the group.
The first page has been updated to reflect more information and slight adjustments to the concept as it develops more fully.
Goals Added.
(http://i5.photobucket.com/albums/y180/Alucard_SKH/noidea.jpg)
This interests me. *sigh* I just need a break. Perhaps in a bit.
I've a character who'd be interested.. But he's far from my main. Why do things happen at the worst times? :(
This is beginning in a day or two
Quote from: domare;108389Caddies might have been a bit too strong with the first homosexual club…Perhaps this would be the first Metrosexual Club? Bring your glow sticks.
Glow sticks suck... Unless you break them and splash your friends with them. o.o
But yay for the Metrosexual Club! :O
Looks really neat
RWG should have more char deaths! It inspires greatness in his concepting!! This is a refreshing, original idea! Bravo "golf claps with white gloves" Good show old man!
Concepts in a can.
The idea looks great. I have some questions, however:
1. Why did you not include sorcerers?
2. Why rangers? As most of them are rather the "wild" types, I don't think they would fit in such a refined, civilized group.
3. Bards imho would best fit in the group. You said only lawful types could fit because its members are requested to be loyal to Old Port, but then the faction would be more a political group than the high class social-adventuring club you described. Anyway, lack of loyalty to the "colony" rather than to its people (a neutral char could very well be loyal to the colony's *people* rather than to the colony *government*) could be one subject of the debates that are supposed to happen in the faction. And if not, then a bard could very well simply lie only because he wants to enter this exclusive club.
Quote from: Kilaya76;108964The idea looks great. I have some questions, however:
1. Why did you not include sorcerers?
2. Why rangers? As most of them are rather the "wild" types, I don't think they would fit in such a refined, civilized group.
3. Bards imho would best fit in the group. You said only lawful types could fit because its members are requested to be loyal to Old Port, but then the faction would be more a political group than the high class social-adventuring club you described. Anyway, lack of loyalty to the "colony" rather than to its people (a neutral char could very well be loyal to the colony's *people* rather than to the colony *government*) could be one subject of the debates that are supposed to happen in the faction. And if not, then a bard could very well simply lie only because he wants to enter this exclusive club.
1) Sorcerers are weird and freakish, with their innate casting ability. Bards are too.
2) Not all rangers are guys who patrol the wilds and such. Many high society types are "Big game hunters" in certain cultures. Rangers are very suited to be hunter types.
3) My character is a Siamorphan. He firmly believes that nobility should rule, and that their whims be met, as they are of a higher blood than most. While it is important for those nobles to serve the people, it is more important that the people also serve the nobles vehemently.
QuoteA neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A neutral good character may cooperate with lawful officials but does not feel beholden to them.
This group is going to be one rich in tradition and very beholden with lawful officials. Not all of them, mind you, as some of them may be uncivilized and barbaric, but on the whole many "Officials" in Ymph are citizens proven to the colony, or hand picked by those of noble blood to serve.
QuoteNeutral alignment, also referred to as true neutral or neutral neutral, is called the "Undecided...They may see good, evil, law and chaos as simply prejudices and dangerous extremes.
This group will not see Laws as an extreme. They will see it as a necessity. It is what separates us from the Dirty Stargazers and other barbarics.
QuoteNeutral evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment.
Turning on your allies is how you get into trouble with said allies.
On the whole I am a firm, firm believer of "Do what you want". If you have a bard, or sorcerer, or barbarian even, who wants to get into the Coterie. Feel free to try. Do what you want. I cannot promise you'd make it, I cannot promise you'd enjoy it, but We'd have some fun RP and no doubt some interesting meetings.
Chaotic isn't welcomed for a reason, and Neutral for the reasons stated above.
As for "Bluffing your allignment", I firmly believe this is impossible.
100% impossible. Its a rant for another time, but I am unwaveringly vehement in that you cannot bluff your alignment.
Not to be too catankerous, but I have to say the statement I most agree with would be:
QuoteOn the whole I am a firm, firm believer of "Do what you want".
For a player faction or group of this kind, enforcing alignment restrictions is essentially impossible. Even for DM factions the alignment restrictions are (mostly) guidelines. Alignments can be a useful indicator of past patterns of behavior as well as general attitudes and philosophies, but I think it can be a mistake to focus too much upon them - the Bioware alignment description snippets really shouldn't be relied upon too much in EFU.
Also, just as a setting note, there is no particular prejudice against sorcerer or bardic magic in Old Port. Certainly some societies have this prejudice (Thay!), and this player-developed organization is more than welcome to have it, but I just thought I'd mention it for the sake of clarity.
Indeed. I have no interest in enforcing alignments through OOC means, but ICly if you play true to your alignment there will be ample conflict. On the whole however, Choatic/Neutral individuals will be going against the grain, and have difficulty being taken seriously. If that is your thing, Then by all means go for it.
I simply put in the alignment/class preferences because I want the faction to have a general feel or vibe to it. Its hard to picture a coterie of high society types, with 8/10 members being Barbarians.
I've already had to turn away some people for over-the-top concepts, and some people who wanted to make Alternates to join the faction. I really didn't want to have to explain time and again that I'm looking for "lawful types", so I put the alignment/class preferences that will mean your character will flourish in the group.
Alternates down the road would likely be welcomed, but we have yet to launch. Ideally either tomorrow morning or this evening I will be IG with the Coterie idea. Alternates at the start of a PC faction are troublesome because the trick to getting your foot in the door is constant presence, and as much as you can get. Hopping on from time to time to hang out or adventure with the Coterie is a fine pursuit if you want to, but ideally I am looking for dedicated players to the Concept, not just he "Idea" of "tee-hee, nobility", at least at the start of things.
As for over the top, it is very easy to imagine foppish characters and become somewhat of a mockery with it.
This is to be a serious faction.
With luck and some serious elbow grease, and a dash of headlight fluid, it will lead to some serious fun.
Live.
This is a ridiculously old idea, and one I never really got to implement ICly.
After talking with some folks in IRC I may be retrying it out.
Due to RL i'm out of EFU for about a week and a half, but upon my return, this may come to life finally after all these months.
Swing on by #Braintrust to hash out ideas and speak more. We got some time before this goes live so some cool plots/ideas can come from letting the plot stew for a week or so.