Ok. so ive been looking at the races table, because i was thinking about apping for a genasai char at some point.
Air genasai are cool, they get spell immunities to some of the most annoying spells on the server, plus decent bonuses.
Earth Genasai are tough as hell, making good bodyguards but not great thinkers.
Water genasai get underwater breathing which is totally awesome.
and then we come to fire genasai.... +1 fire saves... and then +2 at 5 and if you are -really- lucky +3 at ten... all at the cheap cheap price of 1 ECL.
Personally i think that the fire genasai should either have some extra bonuses that actually make them deserving of 1 effective character level. Or remove it, because in all honesty they suck, so hard right now.
As they are app chars anyway, i think it would be far better to remove the ecl.
Discuss.
Personally I could see it having 5/- which becomes 10/- at 10, or 25% immunity which becomes 50% at 10.
I can't recall a single level 10 PC on EFUA.
I honestly think it should have base resistance of 5/- or 10/-, as well as something like Combust 1/day, or a similiar ability.
The Subrace is all around crap, compared to the others.
I like + 2 Dexterity, and - 2 Wisdom. Or + 1 Dexterity, + 1 Strength, - 1 Constitution, - 1 Wisdom. >_>
I like some of what RWG described, certainly they need something *more* in regard to their connection to fire, at the moment they couldn't hold their hand on a candle without yelping.
I would see no issue with having DR15-Fire from the get go... not overpowered at all imo.
This isn't a plea to make fire genasi awesomely powerful, just so that if they are played it isn't silly when they die to burning hands at level 3. I would see DR15 as about on par with a duergar's poison immunity or a water genasi's water breathing for usefulness.
This would mean on some quests a fire genasi would be much more useful than your average human... on most he would have little benefit over a non special race.
I think adding a beefy damage resistance to fire and a damage vulnerability to cold to balance it out.. DR 15 to fire and maybe a 25% damage vulnerability to cold to balance it out.
Of course a Damage vulnerability to fire for water genasi would make sense as well.
Quote from: IxTheSpeedy;108676I think adding a beefy damage resistance to fire and a damage vulnerability to cold to balance it out.. DR 15 to fire and maybe a 25% damage vulnerability to cold to balance it out.
Of course a Damage vulnerability to fire for water genasi would make sense as well.
Fried Fish, anyone?
Well, I say, keep the resistances and leave the Vulnerabilities out. Being an ECL +1, and all.
This genasi is utterly terrible, and any boosts would be great IMO.
Everyone wants to alter everything these days to have MORE POWER! [he grunts]
Seriously why can't people play things for the simple reason of RP and being a bit weaker for a bit of RP flair. This is getting a bit rediculous. I would say no to this.
a bit weaker? dude, ecl one is tottally rediculous. for a little bit of fire resistance. fire DR would be exactly what this class needs, maybe even ability to combust 1/day. 1ecl is a -serious- disadvantage especially in pvp. unless your race is actually decent.
Level adjustments are so easy to live with it's beyond funny. I do not see how people figure that a subrace with +1 LA should be some pimp powerhouse. They get +2 int with -2cha. That alone can give you an extra spell slot at higher levels if your a wizard, plus with the new systems thats more skill points. You get darkvision, or they should according to the manual, which is very nice as well, since it stays dark for a good bit of time. You get + saves to fire the improve as you level which rocks since most NPCs use fireballs and not any other type of AoE spell. I do not think adding combust or fire spells is very good since their ability is to control non-maigcal fires not make magical fire. So really the +1 LA is nothing and you gain a good bit above everyone else.
Like I said leave it alone and play it for the flare and not because you want to be a bad ass with the subrace.
I am not suggesting anything more than greater resistance to fire, not bothered about the fire spell casting.
A low level Fire Genasi dying to a lvl 2 goblin mage who casts burning hands at him a couple times just seems silly. Now if a mid level Fire Genasi died VERY easily to a mid level gobbo mage casting cone of cold that would also be good imo.
They are supposed to be closely related to the element of fire, yet the present subrace isn't.
Happy to see signifcant disadvantages put in... maybe XX% damage vulnerability to cold or some such?
lol @ you Plum for defending the mechanical power of Fire Genasi.
Fire Genasi are utterly shit. Adding something to make them worth playing would be nice. Whether that be DR or Combust once/day or whatever is almost moot; they just need something to justify the ECL.
I amend my previous post, they should have DR 15 for fire and the ability to combust 1/day, but only the ability to combust themselves...
I like the idea of them walking around on fire for some reason.
I can no longer ignore the false claim that fire genasi have +1 ECL. They do not.
Whether they need rebalancing is not for me to say, just that doing so is fairly easy.
What do you mean Snoteye?
This is what the entry from the race section on the EFU site says.
* Ability Adjustments: +2 Int, -2 Cha.
* Saves: Fire +1, +1/5 levels.
* Favored Class: Fighter.
* Favored Alignment: Any neutral.
* Application: Yes.
* Level Adjustment: 1.
* Keywords: fire genasi.
And nowhere does it say "ECL +1." Sorry, I'm in a particularly pedantic mood tonight.
Check out what you get for being a wild dwarf.
Bonus Feats: Use Poison.
Skills: Lore +2.
Saves: Disease +4, poison +1.
Other: Damage resistance fire 5/-.
Favored Class: Ranger.
Favored Alignment: Lawful neutral.
Application: Yes.
Level Adjustment: 1.
Keywords: wild dwarf.
So yeah, 5/fire DR isn't breaking the bank on this one. Personally I'd like to see 5/fire DR increase like the saves do, where a level 5 fire genasi would have 10/fire DR at level 5 and 15/fire DR at level 10.
Either that, or just make the Level Adjustment 0 and leave it alone.
they dont?! says on the subrace table that they have LA +1 if they dont, then this argument is pointless. however i still would like to see them a little bit more resistant to fire dmg, if they havn't got LA +! maybe even 5dr would be cool. they are an app race so you guys get to decide who plays it anyway.
Info page says they do.
http://www.escapefromunderdark.com/pages/races/human_genasifire.html?keepThis=true&TB_iframe=true&height=300&width=500
Can you update it please?
I'd disagree with leaving this alone tbh. For me its not about making this race more powerful as such, its about having them have more resistance to fire than your average PC.
At the moment if anyone successfully app'd one they would roll up their red skinned, flamed haired Fire Genasi (emoting maybe how he smells of burnt ash etc.) and promptly be burnt to death by the first Zombie that cast burning hands on them... that just doesn't make sense! As i have said if said Zombie cast a cold spell that would be fine if that pwn'd him.
So, this isn't about ECL to me, its about a Sub Race having benefits and defects that suit.
100% Invulnerability to Fire and 100% Vulnerability to Cold would make any Fire Genasi behave like one, i.e hate and fear all cold based climates and spells, whilst loving the soothing touch of flame.
With the high number of NPC's that cast Ice Storm this wouldn't make the PC overpowered. In fact in some circumstances it would make them way underpowered, whilst in others it would make them, rightly imo,very powerful in others, whilst in most they would have no particular advantage (thinking of the many quests/encounters where the damage is negative energy, sonic, acid based)
Agreed, personally i'm very much in favour of giving the the DR 5 through 15 according to levels.
I was planning on apping for one as my next pc but i think unless it got changed, i'd have to app for some kind of tool 2/day combust or something to justify this level adjustment.
Water genasi is in the same boat really. But you're not apping for the bonusses, you're apping for the cool RP the subrace gives! Don't app for a race because of it's abilities, App for it because the concept is sweet.
(Btw, for those who sggested water genasi get fire vulnerability... Do not do this! I'm sure snoteye knows this, but for the rest of you; Water genasi are not more vulnerable to fire, and do not generally have misgivings about it!)
I agree that you app with the story and fun you want to have not the bonuses and i think thats my point.
RPing a Fire Genasi who gets hurt from touching a candle flame (as would happen now) with exactly the same damage/pain as any other race (apart from Wild Dwarfs who would be immune, with their fire DR5!) would for me break immersion, and not aid RP.
Definately, agreed, just a simple 5 DR to fire would be nice. If you think about it, Water genasi get to breath under water.... That's a nice perk... Adding a hair of bonus to the fire genasi would make it a pretty cool race.
fire is cool, people who are part fire are cooler.
i want to make a human torch concept! 50DR to fire please so i can combust myself! ^^
seriously though im in agreement that you should app for rp coolness, but what is cool about a firedude who cries when he touches a flame.
I stick with my post last week, I'd love to be able to have a fire genasi that could cast combust on itself 1/day and fight while on fire...
Mmm...fire genasi should get elemental shield 1x/day. And maybe alchemist's fire 3x/day.
My two cents!
Meow-mix