EFUPW Forums

Main Forums => Suggestions => Topic started by: granny on June 18, 2013, 07:04:22 PM

Title: Boost on Summons for GSF Conjuration
Post by: granny on June 18, 2013, 07:04:22 PM
I'm not sure about how GSF Conjuration affects your summons other than allowing you to keep more with you each time. But I think it'd be great if you'd be able to get a buff on the time they stay around if you were to take GSF Conjuration.

Maybe, if still too powerful (what I don't think to really be), to take Spell Protection Conjuration would be a way to increase the amount of time they are around.

Conjurers rely a lot on their summons to protect them. It'd be better if they were around for a longer period.
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Post by: Ebok on June 18, 2013, 07:08:47 PM
You do already.
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Post by: Ebok on June 18, 2013, 07:24:51 PM
This already works that way.

Quote from: "the Rule"Summon duration has been reduced to 4 rounds/level for vanilla casting, 5 rounds/level for SF: Conjuration and the usual 6 rounds/level for GSF: Conjuration (i.e. casters with GSF: Conjuration will, for the most part, be unaffected by this change). To compensate for losing transmutation spells for spell school specialization: conjuration, this will grant an additional 2 rounds/level duration on summoning spells.

Also, summons get insanely powerful, but it depends on what theme, and if you have anything that increased the level of the summon you bring with each spell.
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Post by: Kinslayer988 on June 18, 2013, 09:53:46 PM
Conjurers are scary. They really are. They have a lot of power already
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Post by: granny on June 19, 2013, 03:19:53 AM
the summons seem to last less if you don't engage into fight.

I must confirm this, but I am almost sure that it is like that.
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Post by: Ebok on June 19, 2013, 03:27:33 AM
Outside of battle there is no lag, lag may increase the time it takes to get through an individual round, and therefore might artificially extend the RL duration of the summon. Practically, there is no difference.
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Post by: granny on June 19, 2013, 01:07:03 PM
I don't know... I mean, the time they last isn't even enough to a decent RP section. They will mostly disappear before you end it.

I would gladly invest even more a feat or two if I were to play a dedicated Summoner that would have longer lasting summons.

To get your Summons around you for a longer time isn't a really big deal of over empowering when you consider the choices you will not be making in order to have them with you.
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Post by: Jayde Moon on June 19, 2013, 02:54:48 PM
There is no difference in the actual time a summons lasts inside or outside combat.  You are probably experiencing a sort of relativity based on the tempo of interaction with the game, which changes based on what's going on.

Combat is exciting/stressful and each action is counted and measured while inside of combat; outside of combat, the time it takes to write a single emote/make a statement is mentally measured by the time it would actually take to make the emote/statement while time is passing more 'quickly' because you type slowly.
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Post by: Ebok on June 19, 2013, 04:30:52 PM
Extend spell granny.
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Post by: granny on June 19, 2013, 06:36:29 PM
Quote from: Ebok;340023Extend spell granny.

and then instead of 10 lvl 1 spawns I get... 16 lvl 1 spawns ¬¬

oh, well.

I give up. Seems that it's general accordance that the summons are perfect the way they are.
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Post by: Paha on June 19, 2013, 07:01:19 PM
General accordance is, that summons are good. Some more suitable in style and flavor to something else or specific situations. They are not all meant to be monstrously strong, some rare exists, but summons were never meant to be single dominant force over player fighters and what not. They can overwhelm people with numbers, that is already a big factor.

They also are not meant to last forever or be out all the time. There are other things that can perform such function, though it may not necessarily be liked. They are summons after all, not permanent minions.