EFUPW Forums

Main Forums => Suggestions => Topic started by: Inquisitor on July 28, 2013, 09:24:55 PM

Title: Flying Familiars
Post by: Inquisitor on July 28, 2013, 09:24:55 PM
I'm not sure if due to game mechanics it's not fixable, but I feel that the alleys should be auto-navigated by familiars that can fly. It can suck to be exploring and not be able to "jump" over an alley that a familiar could easily fly over. Is this something that can be fixed?
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Post by: Pup on July 29, 2013, 03:19:22 AM
Climb over then use /c recall.  It will bring companions/familiars/henchmen/summons/AEs to your char as long as your are not in combat.  Lot's of situations snag these things, this command helps greatly.
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Post by: Pup on July 29, 2013, 03:20:44 AM
Oh wait.  Never mind.  You mean when you're possessing a familiar.
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Post by: Dredi on July 29, 2013, 01:26:03 PM
Would be near enough impossible to implement on familiars without Adding a new special power -which the ai would probably spam
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Post by: Pigadig on July 29, 2013, 08:43:05 PM
If it's enough of a problem, maybe just give them a lot more tumble? To be honest I already thought most of the flying familiars had enough tumble.
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Post by: PanamaLane on July 29, 2013, 09:28:51 PM
Its not a matter of tumble. While possessing familiars you can't climb or access certain transitions PCs can. I've brought this up before, but I imagine its too difficult to implement and thus it has not been.
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Post by: Dredi on July 29, 2013, 09:53:41 PM
The issue is, you see - is that Familiars cannot activate placable objects, conversation menus, anything like that