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Main Forums => Suggestions => Topic started by: Conan The Conqueror on February 13, 2009, 05:34:21 AM

Title: Spell: Knock
Post by: Conan The Conqueror on February 13, 2009, 05:34:21 AM
I wanted to suggest that the spell Knock be able to work on doors/locks that do not require a special key to be opened. These are doors that you would normally bash for 10 mins or actually have a rogue for :D

But I feel that doors that can be bashed or lock picked should also be able to be opened by the spell Knock.

And..I'd like to point to this:

Snoteye said:

"I remember deciding this wasn't possible. I don't remember why I decided this wasn't possible."

He later said he didn't have the time to find out why it wasn't possible...so let us revisit now that we have time. >_>
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Post by: PanamaLane on February 13, 2009, 06:35:23 AM
Please make knock better.
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Post by: Pup on February 13, 2009, 06:55:12 AM
Yes.  As far as I can tell, it is worthless right now.  I have used items with "knock" charges a total of nine times on objects and doors that a moderately good lock-picker could open, with zero results.
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Post by: CunningPlan on February 13, 2009, 07:31:46 PM
This has come up before, and as I remember, "Plot" doors are immune to Knock and bashing. Is there a flag that grants bash but not knock immunity, or could such doors instead just be granted ridiculous, nigh unbeatable levels of both physical and elemental DR?
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Post by: Snoteye on February 13, 2009, 08:54:26 PM
In light of not being able to recall why I concluded this (nor either being able to glean it from the code) and it not being a technical obstacle I would not be against this. Maybe then I might remember why didn't like it.
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Post by: Cruzel on February 14, 2009, 11:42:31 AM
Afaik there are flags that effect knock, something like knock immune and knock resistance, IIRC.   It's possible to make plot doorsnot immune to knock, afaik.

I think the only reason not to do this, would be the fact you'd need to edit EVERY door you want to be knockable's variables. (That's a lot of doors, probably!) And editing that many objects in the toolset can be ridiculously tedious and time consuming, even if it is a simple edit.
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Post by: Howlando on February 14, 2009, 03:31:49 PM
I'm okay with the suggestion.

Subject to a DM with the time and know-how to make the change.
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Post by: derfo on February 14, 2009, 07:55:20 PM
im ok with it too
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Post by: ScottyB on February 14, 2009, 07:58:09 PM
Cruzel, once again making wild statements that are completely misleading; we only need to modify the Knock spell script. I would propose that we do the following, and I will make the adjustment when I have time, if someone like Snoteye doesn't beat me to it:

If a door does not require a special key to open and has a DC between 2 and 20 + caster level, then knock should work. Doors with DC 0 or 1 might have been DM-locked, and doors with crazy DCs aren't meant to be unlocked; obviously, doors with special key requirement (GetLockKeyRequired) should only be unlocked by the key.