EFUPW Forums

Main Forums => Suggestions => Topic started by: Random_White_Guy on May 05, 2016, 11:01:04 PM

Title: DM Conflict and Assassin PRC suggestions
Post by: Random_White_Guy on May 05, 2016, 11:01:04 PM
This has always been a problem on EFU in a lot of capacities but lately I've been trying to think of ways to improve on the life of conflict in EFU. One of the most fundamentally difficult parts of conflict on EFU is the fact that in any area with an NPC you will require a DM to act. This isn't a "WE NEED FREE PVP IN LOWER" Post.

I know it's the elephant in the room and it's not very politically correct to talk about but there's a very common trend on EFU that when people are in conflict to use NPC Populated areas as a childish game of "HOME BASE".

In the last few months I've witnessed the following.

This isn't a post I wanted to make to throw blame at anyone but address this issue of the looming "DM SPECTRE", or lack there of. So I've tried to patchwork together a potential solution.

Anyone on EFU can gank anyone. It's a nature of the beast and part of the game that you are outright at any time able to go "Hey, DM on? This guy I've been fighting with I'd like to stab in the middle of town". In a lot of ways the Assassin PRC is one of the most under-utilized PRCs in the game because it's the only PRC that caters to the fact that what you're doing everyone does anyway. It's fun and flavorful sure- At the end of the day though on the 3 PRC holding assassins + countless aspiring hitmen I've played on EFU a common concern is "Why should I pay you when I can do it myself, keep all their supplies, and be that much richer?"
Title:
Post by: Random_White_Guy on May 05, 2016, 11:01:36 PM
The Assassin PRC requires DM approval and vetting via Application I'd recommend it's powers be extended even further.
   
   Similar to maybe the application process? Something in a PCN where you inform the DMs that you've been contracted for murder and they have to sign off on it giving it some credibility. You would submit a little explanation of how you were hired for the job, by whom, screenshots of half-up-front payment or whatever job is being done. So the title in the PCN would be something like:
   
   Hit job - Bob the Cutlist - Hired by Dave the Cultist
   
   Then just like application results DM tag it as [APPROVED] meaning DM free PvP with no looting or [REJECTED] DM required if NPCs present.
   
   The whole point of the assasisn PRC is premeditated and vile deed of murder. On EFU though it often becomes a quick and rushed thing of "HEY A DM IS FINALLY ON HEY CAN I MURDER THIS PC IF I CAN FIND HIM?". With this method it would still be a DM involved affair simply not at the point of the execution itself.
[/LIST]


The only hurdle I can think of really is the issue of making sure someone doesn't go "OH HEY THERE'S A DEAD GUY IN THE HOUSE OF TRADE LEMME LOOT THE SHIT OUT OF HIM".

But I just wanted to throw out this discussion to at least get the conversation rolling.
Title:
Post by: petey512 on May 05, 2016, 11:12:32 PM
I like the idea. I don't feel that it'd be exploited if the PRC itself was given only to classy and proven players. That said, if it did get exploited the victim could just as well notify the DM team who could in turn check the logs for shenanigans. It's been done before. I'm not sure how much of a headache it is though.

That said I figure it's worth a shot. A trial period at least. It's not like there's a ton of folks clambering for the assassin PRC right now anyways.
Title:
Post by: grumpy on May 05, 2016, 11:27:14 PM
I think there's too much that can go wrong, and there's also some IC weirdness. What does a PC bystander do? They would have to wait for DM go-ahead to defend the person being attacked. And what about the NPCs nearby? The Watcher at the corner just stands there and watches? And if the victim in his desperation uses an AOE attack and hits a nearby NPC and gets attacked by them as well? I've had that happen when chasing people around the Barony, and I was very glad a DM was present at the time.

Edit: Also, it bodes ill if Petey supports it
Title:
Post by: Blue41 on May 05, 2016, 11:45:24 PM
I've never played an assassin, or even made an attempt at one. That said, if I had to diagnose potential crippling issues with EIG, it would be:
The one thing I will chime in about is FD kills. To give permadeath some weight, players killed by other players should be unable to respawn without a DM present. Maybe that's to oversee candles of life, resurrection or whatever other shenanigans involved, but the number one thing trivializing an assassin's trade is the fact that in our gold-rich efu, anyone with money in the bank can shake off your murder with no ill effects. This really shouldn't be that big of a deal to implement anyways, as DMs are typically required for most pvp. If you're going to kill another player, you should have even more time to find one if they're available- and if not, you can screenshot it and throw it in PCN's.
Title:
Post by: GrumbarGrumbler on May 05, 2016, 11:45:43 PM
To address the concern in the original post, another approach.  What about applying or getting DM permission, on a target by target basis, to waive the "no pvp with NPCs around without a DM" rule.  Tell the DM exactly why your doing it and what areas you want to try to grab them in.  Restrictions would be placed so that you don't go after them right next to NPCs but if you try it in more isolated areas it is okay.  Or you may be required to flee after X many seconds, under the assumption that NPCs will swarm and get you?
Title:
Post by: Apocryphal Misconceptions on May 06, 2016, 09:38:17 AM
Being a player who has a chequered past of overstepping and shady behaviour in terms of almost everything, I can certainly understand the reluctance some people have towards gravitating to RwG's plan. Rules that help regulate this sort of interaction are incredibly important for the functioning of this server.

After some hesitation and experimentation, faction PCs and law enforcing PCs have been given leave to initiate PvP in their respective territories of influence, even if a DM couldn’t be found. This came to be because it was realized that a lot of nonsensical situations could occur if people had the advantage of the fact that there’s not always a DM around to watch.

It is generally speaking easy to play a faction PC and if they can initiate PvP in their areas without a DM, why could we not entrust the same privilege to DM approved murderers? Death tends to irritate us players and therefore needs to happen as cleanly as possible to avoid serious grievances, so a special set of rules should be in order to moderate unsupervised PvP.

I can name a handful of Assassin approved PCs from the top of my head and they were all responsible players. It's part of the reason why DMs approve a player for a prestige class like this one. This could be the thing that helps set aside the Assassin, which already struggles to find a legitimate claim in the hierarchy of most fearsome classes to have stalking you.

There need to be some rules though, which the DMs can flesh out better than I can. This could be the gist of it though, for the sake of furthering this discussion: