EFUPW Forums

Main Forums => Suggestions => Topic started by: Ebok on August 25, 2013, 02:25:26 AM

Title: Quest Limits
Post by: Ebok on August 25, 2013, 02:25:26 AM
I know why we have maximum number of times a person can do a Quest. However, I think that for some of the less, introductory quests, it would make more sense and be more flavorful to longer lived (often killed pcs) if this was limited to a certain number of times within a set period of time.

Say instead of max 5 times ever.

A quest would be 3 times within two weeks. Or 2 times within four, etc.
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Post by: Knight Of Pentacles on August 25, 2013, 02:36:03 AM
Maybe remove quest limitations all together and replace it with the quest giving less supplies/rewards after so many completions.
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Post by: Howlando on August 25, 2013, 10:42:56 AM
At the moment neither of these suggestions are possible within the limits of our particular quest system.
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Post by: Howlando on February 13, 2014, 06:12:43 PM
That said, it would be desirable. I would definitely prefer a system to limit quests to being only taken once/week or something, but sadly... that is complicated to script.

Unfortunately if we leave low-level, high-reward quests to be taken unlimited amounts of time there are players who will identify the most rewarding quest, and just do that quest every reset for months on end before starting their character in earnest.