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Main Forums => Suggestions => Topic started by: One_With_Nature on July 20, 2016, 05:10:45 PM

Title: Animation Enhancement Changes
Post by: One_With_Nature on July 20, 2016, 05:10:45 PM
Only available to casters with GSF: Necromancy to enhance their undead abominations with these additional enhancements to offer more customisation in their undead hordes.

- Deathly pulse : the undead surges with negative energy, dealing 1d4 negative energy damage (per enhancement) in a medium blast range around the creature every 3 rounds.

- Hardened Bone: Provides /1 dr per enhancement and an additional /1 dr for each nearby undead that has been enhanced with Hardened Bone

- Unholy Demise: When undead creature is slain it explodes with a powerful negative blast healing nearby undead and harming the living for 2d12 negative damage.

- Vampiric Embrace: The undead creature is imbued with powerful regenerative magics providing +1 regen and +2 vampiric regen

- Ghastly Aura: The undead is imbued with a ghastly curse infecting all those that would dare approach it. Low score aura that infects enemy with a random disease and a higher score on hit disease.
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Post by: Charnelist on July 20, 2016, 07:03:33 PM
An excellent, fun and easy (I think!) addition. Some of these enhancements would change the way a necromancer might plan their army. ^^
Granted, some of these should probably be harder to achieve during experimentation.... but having the option to try would be fantastic!
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Post by: Sem on July 20, 2016, 07:15:55 PM
I'd also suggest allowing those who are Necromancy Specialists or Clerics with the Undeath Domain get access to such changes.
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Post by: Anonymous Lemur on July 20, 2016, 07:29:12 PM
Deathly pulse and unholy demise seems incredibly overpowered when stacked upon multiple undead in a small area. The other suggestions are good. Necromancy already has a LOT of perks though and some really nice spells specific to efu.
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Post by: Charnelist on July 20, 2016, 07:45:22 PM
I imagine such enhancements would 'cost' so much that they simply cannot be stacked. Enhancement cost is the great equalizer, I say!
Viva la undead! Because that makes sense!

Edit: fwiw, seems like the pulse would not in fact heal nearby undead. Just realised some people might be making that assumption. :)
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Post by: VanillaPudding on July 21, 2016, 02:49:24 AM
The only change this system really needs is the ability to modify all of your undead within a small radius rather than one at a time. It's currently a fairly awkward process that takes way too long to be interactive and fun for anyone.
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Post by: Pentaxius on July 21, 2016, 02:24:04 PM
I agree with VP. Such quality of life improvement would be very nice for animators. I recall trying to improve about 10 shambling corpses, and giving up after 30mns.