I have a few things I'd like to get clarification on. I realize that some ambiguity is fine, but these can be rather potent considerations when it comes to the design of a ranger character.
Quote from: "Derfo"- Movement Speed bonus for rangers in wilderness areas capped at +10% default
Quote from: "Howland"It's worth clarifying that these bonuses are on top of the default NWN bonuses (+damage/skills) as well as EFU generic bonuses of +1 AB to FE per 3 ranger levels as well as +skill bonuses in wilderness areas/movement speed bonus.
The Old Movement speed bonuses were 10% level 3 ranger, 15% level 6, 20% level 9. Do rangers no longer benefit from level 6/9 movement speed increases? Or does this mean Rangers no longer benefit from another classes movement speed increase?
QuoteElemental- 10% Elemental Immunity. (acid, cold, electrical and fire)
- +1 random elemental damage (acid, cold, electrical or fire) each rest/reset.
Does this random elemental damage negate spells like darkfire and flameweapon? If you have a weapon with elemental damage already, does this stack with it? Does this damage apply to ranged weapons as well as melee weapons?
Ranger alone will not receive more than +10% movement speed from the old bonuses. Multiclassing will still count everything as per the original right now.
It does not negate darkfire or flame weapon. It stacks and I believe it will also apply to ranged weapons.
pretty cool stuff guys.
It does not negate darkfire or flame weapon. It stacks and I believe it will also apply to ranged weapons.
I foresee every archer ranger hunting them damn elemental scum now
PS: Awesome stuff