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Main Forums => General Discussion => Topic started by: Stark on September 18, 2013, 11:54:08 PM

Title: weapons with ability damage on hit
Post by: Stark on September 18, 2013, 11:54:08 PM
One of my weapons has 'ability damage on hit (DC XX)' property.

From what I know the ability should trigger on every hit, but it does not. It usually triggers every few seconds or so, in general every... lets say fifth attack, and this is no rule, as whole thing is random.

Is this correct, and if it is, then what affects 'ability damage' trigger?
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Post by: Pigadig on September 19, 2013, 12:24:19 AM
It triggers every hit unless, of course, it is a percentage based trigger.

What is the exact property?
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Post by: Stark on September 19, 2013, 12:43:03 AM
On hit: Ability Drain DC-xx [ability name]
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Post by: TheTurboNerd on September 19, 2013, 12:45:26 AM
It's probably on a hardcoded timer that triggers every few roudns
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Post by: Stark on September 19, 2013, 12:17:40 PM
Initially I guessed so, but the effect triggers randomly and can sometimes occur one after another. There were many fights where it didn't occur at all. I am not sure if it's related to foes and is it bug or feature.
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Post by: John Doe on September 19, 2013, 12:53:20 PM
It is what it is. It does not always function, but no pattern has been found in the (scattered) times it does not function.
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Post by: VanillaPudding on September 20, 2013, 02:00:07 AM
It does not trigger on every hit. I can't locate where at the moment but I believe that this was a "hidden" feature of NWN concerning onhit effects. Further, IIRC, it only activates on the first attack of a round and possibly excludes additional special attacks (cleave, circle kick, etc) as well.