Hi! I'm not trying to steal any players or anything. I'm working on a prototype for a full version game, and I've decided to prototype it in NWN. It's a short hunter/hunted type game. If you have the time, please take a look! Here's the info:
So I've been working on prototyping a game as part of a project for class, and I decided to use NWN1 to prototype it. The game is highly inspired by the Thing mods for StarCraft1 & 2, and other hunter-style games.
The basic gameplay is set up for 3-6 players right now. The game takes
place in a medieval Northern town, where a Werewolf is killing off the
local townsfolk. It's up to the players to figure out who the Werewolf
is, and stop him. Except one of the players IS the Werewolf!
The game is set up to be played in about 20-30 mins. One player is
randomly selected to be the Werewolf. Two other players are randomly
selected to be a Hunter and a Doctor, respectively. The rest of the
players are just townsfolk, and have to assist the other players in
finding and killing the Werewolf. The Hunter and Doctor both have shops
in town, with equipment to assist in killing the Werewolf and helping
the townies survive. However, the location of each shop changes each
time the game starts.
Since each selection is random and secret, there's no way to know which
player was chosen to be the Werewolf, or any other occupation, until the
Werewolf player decides to strike. In one on one combat, the Werewolf
can easily take out a townie, so the they'll have to work together to
survive. Also, the clock is against them. With each game hour (1min real
time) the players (including the Werewolf) all take damage from the
cold, slowly freezing. The doctor can help, if he can make it to his
shop alive.
The townies win by killing the Werewolf, or by signaling the nearest
military outpost for help. The Werewolf wins by killing all of the
townies.
If you'd like to play, there are no Haks required.
The server IP is: 65.33.194.196
3 players are required to start a game.
Characters may ONLY have FIGHTER levels. Any other class will be booted
(just reconnect and make a fighter). This is to eliminate spell casting,
as I'd like it to be as gritty as possible.
I'll check this thread pretty regularly, so post here if there are any
problems. I'll be making updates to the game as often as possible.
Feedback will speed this up!
Suggestions are welcome and ENCOURAGED! Help me develop this into something...awesome.
Enjoy! Thanks!
Hello. Sounds like old warcraft 3 mod. It's a bit too slow and small scaled in nwn surroundings, for my personal taste, but I sure can understand the interest. It was fun in fast paced surroundings in old warcraft mods.
Quote from: Paha;358977Hello. Sounds like old warcraft 3 mod. It's a bit too slow and small scaled in nwn surroundings, for my personal taste, but I sure can understand the interest. It was fun in fast paced surroundings in old warcraft mods.
The main area is pretty expansive. I've split up much of the resources around the map, so the players will have to work together and delegate tasks and eventually even split up if they want to complete the objectives. The Werewolf has a bit of a speed boost in his Werewolf form, so it makes chasing a bit easier.
Is this server up 24/7 or only at specific times you'll announce?
Quote from: Divine Intervention;358985Is this server up 24/7 or only at specific times you'll announce?
Up 24/7
Ok, I'd like to run an official game time tonight (Oct 19,2013) at around 8 pm EST. If you'd like to play, post here so I can get a good approximation for how many players to expect. If you're not sure, I'll be on the server at that time anyway, see you then!
There will be some players on tonight around 11pm EST, if anyone would like to try out the mod.