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Main Forums => Suggestions => Topic started by: Blessed Ecclesiarch on October 27, 2013, 03:50:59 AM

Title: Make the new "Portal Quest" 2-6.
Post by: Blessed Ecclesiarch on October 27, 2013, 03:50:59 AM
this quest is a bit to hard for a 2-5. I would advise adding some gold piles as well. Doesn't make much sense that the victim's gold isn't piled away somewhere when this was clearly a gold making scheme.

Maybe upping it to 2-6, add some gold piles to guarantee some sort of consistent reward, would be in order.
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Post by: Moonlighter on October 27, 2013, 05:01:41 AM
I did this quest with Blessed here, and.. yes, it was rather hard!

I don't claim to be an expert NWN player by any means, but...

I was level appropriate and still getting absolutely murdered. I know I'm a rogue and I know that happens, but I literally couldn't hit or hurt half the stuff.

Loot wasn't anything noteworthy or fantastic either after all the effort of completing it.
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Post by: MaimedGod on October 27, 2013, 07:55:37 AM
I was with them too. As a paladin, I had a similar experience. I was crit'd for 30 damage, instakill, by a bandit soldier - a grunt. Probably a little too harsh.
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Post by: Disco on October 27, 2013, 10:17:58 AM
Critical hits has always been a part of EFU. And hopefully will still be a part of it. We all fondly remember being dubble critted for 100+ damage.
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Post by: Ook on October 27, 2013, 11:06:20 AM
I always thought it was pretty inconsistent with all the other level 5 quests. It would make much more sense as a level 6.
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Post by: Canzah on October 27, 2013, 11:43:04 AM
As I recall this used to be capped at 6 and the lowered range never made much sense to me.

I know some quests are meant to be more challanging than others, but I have done this several times as a lvl 6 and it certainly isn't easy.
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Post by: MaimedGod on October 27, 2013, 03:27:20 PM
Quote from: Disco;360354Critical hits has always been a part of EFU. And hopefully will still be a part of it. We all fondly remember being dubble critted for 100+ damage.

That doesn't detract from the overall point - the room you have to clear is literally filled with the guys who do that. They also sneak-attack. For a party of levels 2-5 this quest is very dangerous with rewards that aren't that fantastic... probably my least favorite thing is you spend the first part of the quest fighting rats who pose barely any threat and then you walk into the bandit lair and they are suddenly, out of nowhere, brutally hard. One or the other (the danger level or the reward level) ought to be changed if the quest is to be fair, but that's just my opinion! Maybe really hard quests with minimal reward are the norm here, I honestly have no idea.
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Post by: Zango_Unchained on October 27, 2013, 03:30:34 PM
This used to be a max seven a while back, got turned to six and then to five. I've not noticed a real change between any of the level drops in difficulty.
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Post by: putrid_plum on October 27, 2013, 03:34:33 PM
I only ever did this quest one time.  Our group nearly was TPK 2-3 times.  The reward was not very good at all and in no way was even close to what we used just to live.  Granted, as I said I only did this quest once.  That being said after my experience I was never in a hurry to try it again.  

Raising the level up would be a step in the right direction.
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Post by: efuincarnate on October 27, 2013, 04:37:28 PM
I did this back when it was 2-6..TPK, TPK, and then TPK.  A DM even intervened with an NPC to aid us and..TPKd.  It should be toned down, or the level cap raised to 7 again.
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Post by: SN on October 29, 2013, 09:10:24 AM
9lives will get on it.
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Post by: Ladocicea on October 29, 2013, 09:19:32 AM
I agree with this. I've only done it once so I don't have a huge amount of experience with it but as far as I can tell it's not only way, way harder than any other quest in that level range but the payoff is poorer too.
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Post by: Jasede on October 30, 2013, 01:51:05 PM
I've done it once and done pretty well but that was /only/ because I was playing a buffed powerbuild, and even then it was hilariously close and anyone playing vulnerable classes just got murdered.

We like hard quests, but in this case the reward just doesn't match the risk; maybe less bandits, eh?