The IQA area for Castle Vrazdn is living up to the sordid loot tables of 9lives'
- The boss kills himself with inflict critical potions resulting in a lack of ability to end quest
- The NPCs in the main chamber seem to either spawn without end or spawn through walls without any indication
- Some of the animated stargazer archers don't flag as undead
- The risk v reward of supply seems heavily skewed when a certain summoning NPC and other throwback NPCs make an appearance requiring tricks that newer PCs to the R chapter wouldn't be aware of. In EFU:A/M they were common knowledge of how to best them but for the newer folk it'd basically be a death knell.