EFUPW Forums

Main Forums => Bug Reports => Topic started by: TheSmilingMan on October 11, 2017, 02:39:07 PM

Title: Scum Lair skeletons
Post by: TheSmilingMan on October 11, 2017, 02:39:07 PM
After a recent event in the max level Scum Lair we've started getting skeleton warriors and chieftains to spawn in the lair every reset. They're really cool, but they always spawn hostile and try to kill the first person to log in at the spawn point. I THINK they're meant to be neutral and to protect the lair, but it was a blessing from Cyric and he's crazy so they might be functioning as intended.
Title:
Post by: TheSmilingMan on October 12, 2017, 05:32:40 AM
After thinking about it Ironside probably just used the default nwn skull piles for the decoration which for some reason include a script that spawns skeletons when you get too close to them. If that's the case it'd be nice to get them swapped out for regular non-summoning skulls.
Title:
Post by: zerotje on October 15, 2017, 10:21:00 AM
I don't like to complain about earning a placeable which is pretty damn badass. But a Skeleton Chieftain upon logging in isn't something you want to battle unprepared 1 second into the game.

Haha.
Title:
Post by: Tala on October 17, 2017, 05:43:07 PM
Should be good for next reset.