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Main Forums => General Discussion => Topic started by: dragonfire9000 on February 19, 2009, 04:40:17 AM

Title: Stop Being So Gosh-Darned...
Post by: dragonfire9000 on February 19, 2009, 04:40:17 AM
...Nice. I know I can't tell anyone to do, but if I had my way, I'd make you all be realistic!! Quit taking fifteen people on a quest!! For one thing, the limit is eight. On everything. Some are less, but none I have found are more. So quit inviting people! Would you honestly come up to some random person in padded armor and say, "Hey, want to go root out a cave full of vicious lizards with me?" No. Find people you trust to have your back. Less lag. Less bugs. Less bull.

Thank you for reading this Dragonfire9000 rant, and have a nice day.
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Post by: N/A on February 19, 2009, 06:26:15 AM
Yes, I would.
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Post by: AKMatt on February 19, 2009, 06:28:21 AM
As far as I know, larger armies in real life don't lag up the battles.  Plus, it increases the chance somebody else gets killed instead of you.
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Post by: MisterPAIN on February 19, 2009, 07:57:12 AM
Quote from: AKMatt;111361Plus, it increases the chance somebody else gets killed instead of you.

Some people then recruit people for the very purpose of getting them killed. (LOOKIN AT U SEEKERZ). >.>
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Post by: Equinox on February 19, 2009, 01:39:01 PM
Any good general knows the value of cannon fodder.
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Post by: Egon the Monkey on February 19, 2009, 03:22:47 PM
The trouble is, cannon fodder doesn't usually get up again and demand equal shares for doing Not Very Much.

If you're bothered, speak up about it ICly. I find that leader PCs but also any casters can have leverage in solving this. If I'm playing a caster and say "We had a plan, I have spells for X guys, any more are going to be under-prepared for the job and get no enhancements. They will likely get an axe in the face and die painfully", then you can get a tagalong PC to think twice.

I'll turn down melee fighters when we've got enough and I know they'll just be bunching up and getting in each other's way. And I'll say that.

I've known people who will warn likely lower-level or under-equipped PCs "Yes you can come as support, but you will accept that you will be paid less, we don't need the extra".

There are certain players who tend to lead very heavily and overrate their characters quite a bit, nabbing the best supplies, but on the other hand, you never lose out on loot to dead-wood in your party. On the other hand you get the example "6 Fighter Mob trying to take on Wild Orcs" of which if any survive, it will likely be the ones who burned most of their consumables.

The trick is to find players/PCs who work the middle ground, or lay down the plans yourself. Either stick around PCs who can lead, or roll up someone with positive CHR and do it.
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Post by: Garem on February 19, 2009, 04:58:34 PM
Lead your own groups or find characters who think like you/your character. Or travel with paladins, that will always cut your group size down a few.
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Post by: Semli on February 19, 2009, 06:06:41 PM
Quote from: MisterPAIN;111371Some people then recruit people for the very purpose of getting them killed. (LOOKIN AT U SEEKERZ). >.>

QFT
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Post by: dragonfire9000 on February 19, 2009, 07:07:54 PM
I got Semli to post something.

YES!

Anyways, good suggestions. My character is high-CHA, but still getting on his feet. As a level BLEEP I'm not very comfortable leading parties on the larger quests yet. I can see where being pro-active would help on this though.

Just please, try to do what your character would actually do. I'm equally guilty of going on quests with parties of people my character would never go on quests with (No, not necromancers or infernalists DMS!) simply because I'm bored. It's up to you, just suggestin'.
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Post by: Underbard on February 20, 2009, 12:07:30 AM
This was not an IC issue.  Dragonfire was in a party of 8.  He crashed just before we accepted the quest.  While waiting his return, not one, but two more were added to the party, for god only knows what reason.  End result was that when he got back IG, we had a party of 10 with 7 able to enter the quest.  Half of the party was busy in the quest with the others either stuck, wanting in, or trying to add them.  Even though he was originally with the party, he was unable to join the quest because of the others that were added to the party afterward.
  In all, an unfortunate event that should never have taken place.
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Post by: dragonfire9000 on February 20, 2009, 01:47:46 AM
*sigh*

Aye, that was the camel that broke the sippy cup's back... or... something... but I still think this is an issue.
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Post by: The Beggar on February 20, 2009, 06:23:04 PM
If on a quest, make sure you aren't the one wearing a red shirt. Red shirts always die first. Then blue. Then Yellow.
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Post by: PanamaLane on February 20, 2009, 07:50:37 PM
There is merit to this, I think. But more importantly stay IC. If your character is nice and inclusive then be that way. If your more of a loner, then yeah.

But its true, the highest level I was able to make was because I was playing:

1. A leader who made the final calls on who was in and out
2. A jerk who was not shy about telling people to buzz off that he thought was worthless (which was nearly everyone)
3. Would only travel with people who were going to follow his orders

Edit #3: I don't think the orders exactly are as important as the fact that they come from the top down. Competing ideas of how to move forward creates chaos and death. Fascism wins in nwn <_<
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Post by: Listen in Silence on February 20, 2009, 08:36:30 PM
This is already in the "How to get to lvl 8 in 3 days for dummies" book.
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Post by: Pestilence on February 25, 2009, 03:15:39 AM
Can I have that book LIS?
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Post by: ZugThaEadBasha on February 25, 2009, 02:46:54 PM
wern8: quest redshirt for life
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Post by: derfo on February 25, 2009, 05:54:46 PM
i charge into battle and if you refuse me when i want to quest im going to be attacking you
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Post by: dragonfire9000 on March 02, 2009, 06:42:05 PM
Fascism. *ebolz grin*
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Post by: Sinister Seneschal on March 03, 2009, 12:59:49 AM
I disagree with the intention and the substance of this post.

Obviously making massive parties isn't very fun, but I do condone people being "nice" OOC'ly to involve more people, it is not something that should be discouraged.
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Post by: Nightshadow on March 08, 2009, 04:48:30 PM
There are two sides to this, really. You can be a nazi about who is in your group and who is not, and keep the amount of loot you get as high as possible and the number of times you die as low as possible, or you can let everyone in which leads to less loot and more deaths. Being the nazi also tends to lead to less fun, as you meet less people, while letting everyone in means you meet a ton of people with usually leads to more fun and more RP. We play this game to have fun, some of us have fun by having the most badass character on the server, some of us have fun regardless of what their character sheet says and just enjoy the RP. I recomend never taking more than 6 on a quest, keep to 3 or 4 if you can, and make sure everyone has plenty of supplies. Let one, maybe two random people come along if they want, it's just polite and maybe they'll be a great asset to your group or you'll meet a really interesting character.
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Post by: dragonfire9000 on March 09, 2009, 02:21:09 PM
There you have it Nightshadow. I would like to add a don't to your does though.

Don't bring along more than about two or three random people, and never make your party entirely out of them unless you're a brand new PC. People get killed.