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Main Forums => Bug Reports => Topic started by: Poolson on January 25, 2019, 11:21:25 AM

Title: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: Poolson on January 25, 2019, 11:21:25 AM
When the Bloodbread quest is taken on Ring 98, if you bring the maximum of 8 characters, the Chanter NPCs who spawn upwards of 10 to 15 ghosts really multiply by a number most would consider much. The figure I just gave is not a solid number. I couldn't count given the sheer quantity of them, nor could I tell which spawn belonged to who.

The Chanters in particular spawn quite a heavy number of ghosts before combat even begins. Approaching the quest area, my frames dropped to a crumbling number of the single digits from the number of them all. The ratio between regular units and the Chanter is 2:1, in the regular's favor, rather than 3:1, or beyond.

This was observed from a full party consisting of:

One level 6 Barbarian
Three level 5 Fighters
One level 4 Fighter
One Level 4 Ranger
One level 5 Bard
One level 5 Rogue

On the 24th of January. I cannot name the exact module map as I'm now locked out of that quest until next reset but I am willing to give it further tries.

The quest 'is' completable, if you adhere to a certain group loadout (of which I'm not sure if that enters spoiler territory that might not be okay discussing on an open forum. I will PM it or bring it up in a Discord conversation, if you want finer details), but it'd be ideal if either the Chanter had a reduced number of ghosts he could summon, or there were a reduced number of Chanters in the quest. Around the mid-way mark where the gold and whatnot resides, there was about a grand total of 40 ghosts waiting for us before we even engaged the Chanters (roughly. Again, I couldn't get an exact count, my frames were in the single digits from their massive number, nor could I tell which ghost belonged to which Chanter) and almost annihilated our party from their number alone. Given the barricades that separated us from them and our distance, before they had even detected us, they were at full strength and in abundance.
Title: Re: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: Howlando on January 25, 2019, 09:26:40 PM
Maybe fixed by making it capped at 6 PCs.

The quest is pretty narrow so I think it's better for small parties.

The Cobbledogs will be getting their own quest too.

I see these quests are mostly just to get the Key, not something that needs to be done a lot.
Title: Re: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: ADarkDaysKnight on January 25, 2019, 09:53:16 PM
As an aside, the quest offers a pittance of XP upon completion, especially for a quest with such a high-ish level cap (relative to the newness of the server and the average low level of the player base).

For context with was done in the same party as the OP's, on a level 5 fighter.

If the sole intent of the quest is to get keys then I suppose this addendum could be ignored, though for the difficulty of the quest we experienced and at the level we took it, it certainly felt a little unrewarding (I'm not sure we got a key that run anyway, which makes the XP gain sting a little).

(https://i.gyazo.com/e946285978ab833f21136f49f221078c.png)
Title: Re: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: Howlando on January 26, 2019, 12:32:57 AM
It always drops a key.
Title: Re: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: Mia on January 26, 2019, 01:07:03 AM
Except when the previous group has fireballed the box that drops them. Maybe make it indestructible.
Title: Re: Bloodbread Quest: Over-population of Chanters at higher party size.
Post by: Howlando on January 26, 2019, 06:29:53 AM
Done.