EFUPW Forums

Main Forums => Bug Reports => Topic started by: Scrappa-yeti on February 12, 2019, 10:51:46 PM

Title: Lizardmen QA bug
Post by: Scrappa-yeti on February 12, 2019, 10:51:46 PM
Okay, these are really hard to write without spoilers, but lets have a go.

In the ring that is the first hard one, where there are many quests, there is one QA involving lizardmen.

There is one room, where mobs slowly accumulate as you fight.

When we did it yesterday, that room was absolutely chock full of mobs, before we opened the door. Possibly from the previous party's run through?
Title: Re: Lizardmen QA bug
Post by: Pandip on February 12, 2019, 11:57:22 PM
I can confirm this is indeed an issue and happened as recently as Sunday night.
Title: Re: Lizardmen QA bug
Post by: Mia on February 13, 2019, 12:33:54 AM
The totems that are supposed to shoot acid are also not working in this quest.
Title: Re: Lizardmen QA bug
Post by: bobofwestoregonusa on February 13, 2019, 04:20:20 PM
I actually didn't even notice those totems. But I would like to mention that this bug is very much related to the exploitable report I posted about the QA as well.